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OOC Thread for Warcraft D20 PbP - My life for the Horde... (Calling Verbatim)

Well, if I am still in it all and whatnot, then I have a quick concept to get my foot in the door, so to speak...

Half-orc rogue
STR: 11, DEX: 17, CON: 18 (+1 for bonus, +2 race), INT: 13, WIS: 6 (-2 race), CHA: 10
More to come later...
 

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66 skill points! Nice.

Bobitron, I based my character on the 3.5SRD Orc. If there are differencs between it and the Warcraft Orc, could you let me know. I only need to know whats different (if anything) [bq]edit:or email me at doghead206_at_netscape_dot_net[/bq]

Currently:[bq]Str 19 (15), Dex 17, Con 11, Int 11 (13), Wis 6 (8), Cha 8 (10)
Saves: Fort +3, Ref +3, Will +0.
Feats: Iron Will, Exotic WP (firearms), ???.
Skills: Knowledge (Warcraft) +5 (5 ranks) , Intimidate +4 (5 ranks)[/bq]

I hadn't really thought about the guns angle. Is Exotic WP (Firearms) all you need to use guns (pistols and rifles)?
 
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doghead said:
66 skill points! Nice.

Thanks. Groog is a genius, isn't it obvious ? ;)

doghead said:
Bobitron, I based my character on the 3.5SRD Orc. If there are differencs between it and the Warcraft Orc, could you let me know. I only need to know whats different (if anything) [bq]edit:or email me at doghead206_at_netscape_dot_net[/bq]

Currently:[bq]Str 19 (15), Dex 17, Con 11, Int 11 (13), Wis 6 (8), Cha 8 (10)
Saves: Fort +3, Ref +3, Will +0.
Feats: Iron Will, Exotic WP (firearms), ???.
Skills: Knowledge (Warcraft) +5 (5 ranks) , Intimidate +4 (5 ranks)[/bq]

Warcraft orcs have bonus to Con and penatly to Int, both standard +\-2. They have low-light vision and some Extra bonuses, like weapon proficiences and Battle Rage.
Any more Questions ? And use standard creation rules, from PHB. You have more skill Pt's :)

doghead said:
I hadn't really thought about the guns angle. Is Exotic WP (Firearms) all you need to use guns (pistols and rifles)?

As far as I know, yes, this is all You need for anything gunpowdered ... But I'm not 100% sure. And other feats used with ranged weaponry would help. :D

I can see that Your orc is VERY unusual. Gun instead of axe ? ;)
 


Well, here's what I've slapped together for a character :) :

Garrak Stormcaller 2nd-level Healer/ 1st-level Barbarian
Neutral Good Medium Humanoid (Orc)
Hit Dice: 2d8+1d12
Initiative: +0
Speed: 30'/40'
Armor Class: 18 (10 base, +5 armour, +3 shield)
Base Attack/Grapple: +2/+3
Attack: +4 melee (mw battleaxe, d8+1, x3)
Full Attack: +4 melee (mw battleaxe, d8+1, x3)
Space/Reach: 5'/5'
Special Attacks: spellcasting
Special Qualities: low-light vision, battle rage 2/day, +1 to attack vs humans
Saves: fort +5, ref +0, will +8
Abilities: str 13, dex 10, con 10, int 13, wis 17, cha 11
Skills: concentration +5/5, diplomacy +5/3, heal +8/5, intimidate +4/2, knowledge (religion) +3/2, sense motive +8/5, spellcraft +6/5, surival +6/3
Feats: combat casting, brew potion, eschew materials
XP: 3000/6000
Weight: 234lb
Height: 6'6"
Languages: Common, Orc, Taur-ahe

Spells/day:
0th: 4
1st: 2 + 1

Spells Memorised: DC = 13 + spell lvl
0th: detect magic, light, mending, read magic
1st: divine favour, doom, shield of faith

Equipment: 770.88gp
mw battleaxe
mw breastplate
+1 darkwood shield
backpack
bedroll
flint & steel
whetstone
explorer's outfit

Description:
Garrak is small by orc standards, being well below standard height and weight, but it does not appear to be much of an issue to him. He is clean shaven, and his black hair is cropped close to his scalp. His skin is a pale olive green, and his steel grey eyes seem to read deeper into people than they may want them to. His standard attire usually involves many furred pelts over the top of what he is actually wearing, usually his armour. And he wears an animal head hood common amoung shamans. On his belt he keeps a claw-like battle axe, and slung across his back is a round darkwood shield, etched and painted with magic sigils of protection.

History:
Garrak was considered a runt amoung his kin, but he earned their respect through his keen intellect and plentiful wisdom. He enoyed helping those around him, displaying kindness and fair judgement, and in turn his friends and siblings turned to him for guidance and advice. In time he felt the calling of the orcs' shamanistic heritage, but as orcs had only recently turned away from the influence of demons the shaman traditions had not returned to an extent where Garrak thought he could learn enough amoung his own kind. Thus he sought out the Tauren, and spent his time with them learning of the healing arts and the Earth Mother.

While in Mulgore he discovered more within himself, an untapped source of the orcs' infamous battle rage, and he gained a capacity for greater ferocity in battle. Having learnt everything he needed to put him on the right path, Garrak returned home awhile. It was pleasant to visit family again, but he could not improve himself by sitting in the one place, so he began travelling. Not long after he has begun travelling he arrives at a small village by the name of Korga's Strand, which is the real beginning to his adventures.
 
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Heres my Naga character, rune master, it's a new base class in magic and mayhem.

Talos, 1st Runmaster (+2 level adjustment Ecl=3)
Neutral Large Humanoid (Naga Greater Mutation)
Hit Dice: 1d8+2 (10hp)
Initiative: +2
Speed: 30' land/50' Swim
Armor Class: 17 (10 base, +4 Natural Armor, +2 dex, +1 armor)
Base Attack/Grapple: +0/+10
Attack: +7 melee (Unarmed Strike, 1d8+6, x2)
Full Attack: +7 melee (Unarmed Strike, 1d8+6, x2)
Space/Reach: 10'/10'
Special Attacks: Flurry of Blows,
Special Qualities: Darkvision vision, Water Breathing Water Healing, Greater Mutation (large), Rune casting (Awarness family and Striking family)
Saves: fort +4, ref +2, will +2
Abilities: str 23, dex 15, con 15, int 17, wis 10, cha 8
Skills: Concentration +6/4, Knowledge (Arcana) +5/2, Knowledge (Nature) +5/2, Diecipher script +7/4, Knowledge (runes) +7/4, Spellcraft +7/4, Listen +2/2, Search +5/2, Spot +2/2,
Disable Device +5/2
Feats: Dodge, Weapon Focus (unarmed Strike)
XP: 3000/6000
Height: 8'6"
Languages: Common, Nazja, Darnassian, Draconic, Eredun

runpells/day:
3-0lv runes
1-1stlv runes

Equipment:450 gp
Bracers of armor +1
Scroll of Mark of Awarness (3)
Potion of Magic fang (4)
Potion of mage armor (4)
Poyion Cure light wounds (4)
belt with many pockets (none-magical)

Reason for adventuring: Didn't quite see himself enslaving the survice world in the name of the haga queen (but don't tell anyone). Looking to expand his skills on land and learn from the taurun and there runemasters
 

Doghead's Orc Fighter 3

Not really sure which path to take here. The old Two Handed Weapon/Power Attack/Cleave standard would be an obvious choice but ... humm. The Warcraft Orc isn't really any different from the human in strength.

How much money do we have? What's the average for the level?

Orc Fighter 3
Lawful Neutral Medium Humanoid (Orc)
Hit Dice: 3d10+3 (hp: XX)
Initiative: +2 [+2 dex]
Speed: 30 ft. [base 30 ft.]
Armor Class: 16 [10 base, +2 dex, +4 armour]
Base Attack/Grapple: +3/+6
Attack:
* longsword +8 melee (d8+3, 19x2)
* shortspear +6 melee (1d6+3, x2)
* throwing axe +6 melee (1d6+3, 19x2)
* shortspear +5 range (1d6+3, x2, 20 ft.)
* throwing axe +5 range (1d6+3, x2, 10ft)
Full Attack: TWF -2/-2 with light off hand weapon.
Space/Reach: 5'/5'
Special Attacks: none
Special Qualities: low-light vision, battle rage 1/day, +1 to attack vs humans.
Saves: fort +4 [base +3], ref +3 [base +1], will +2 [base +1]
Abilities: str 17, dex 15, con 12 [10], int 11 [13], wis 8, cha 11.
Skills: Handle Animal (wolf) +2 [0 ranks, +2 racial], Intimidate +8 [6 ranks, +2 racial], Knowledge (Warcraft) +6 [6 ranks]
Feats: Iron Will, Weapon Focus (longsword), TWF, TWD.
XP: 3000
Weight: 250 lbs
Height: 6'9"
Languages: Common, Orc.

Equipment:
mw longsword [315 gp]
shortspear [1 gp]
throwing axe x2 [16 gp]
chain shirt [100gp]
 
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doghead said:
OK. I think Rikandur Azebol fairly well pegged my character concept. However, he is not driven by the desire to lead so much as the desire to build something, so I have no problems with someone else taking the leading role.

I like the idea that we are the remnants of a larger force, thrown together by the chaos following a defeat, with some sort of group bond forged in the following struggle to stay alive and get to safety. Which is what we have found, at least for the moment in Korga’s Stand. The bonds needn't be particularly strong. Mostly just the result of convenience. When you're fighting to survive, you take what friends you can get. This should allow plenty of lattitude for internal disagreement and divergance, but some reason for working together.

Just my two cents worth.

doghead gets 3000!
*wag*wag*​

I like the idea of remnant forces and refugees go with that :)
 

Okay Kuchiga is a Goblin Scorcerer witha love of alchemy and a load of item creation feats (which allows him to make a profit on scrolls and potions and eventually wands (shaped like guns:D)). Kuchiga's magic is latent and first discovered when he accidentally set his hands on fire only to discover that they didn't burn and he could control the flames.
 

After leaving his tribe Snarrek joined the horde and fought in many battles that ended disastrously with tremendous losses of life. This was a great opportunity for the troll to vent his anger about being kicked out of the tribe to placate a dead family member. Snarrek kept having to blend in to different units as his existing ones were decimated in heavy fighting. If not for his trollish fast healing Snarek would have the scars to prove his blood soaked travails. Currently Snarrek finds himself in the small village with a few other survivors of the latest glorious debacle. A motley bunch of goblins and orcs (and others?), they are an all right crew in Snarrek's eyes.
 

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