[OOC Thread] Pint Sized Sword & Sorcery (House Rules)

Is there still room?

If so, I'd be interested in giving this a spin. Not sure on if you'd go for this, but I have an idea for Yet Another Core Class:

Nature's Beloved (Druid equivalent)
Wis +4, Int -2
----------
Class Skills: Concentration (Con), Heal (Wis), Knowledge (Nature) (Int), Scry, Spellcraft, Wilderness Lore (Wis)
Prohibited Skills: Decipher Script, Forgery, Profession, Read Lips, Use Magic Device
Skill Points: 3 + int modifier, 1d3 + int modifier every 100xp thereafter
Becomes Druid Level 1 at 1000xp

Skill list is quite negotiable - I don't have my books with me, so I can't tweak it out to preference right now.

This character would take the Friend of Navan feat for certain - not sure what else at this point. If not, I'll come up with something else. Probably a Caring-style character.

Either case, I'd like to play a gnome (didn't see any racial restrictions, but I'm quite open to discussion) from the Elvendeep forest - dad's a carpenter, mom's the medieval equivalent of a vetrinarian. I'll write up a character and background based on response.

(Oh, would gnomish children be Tiny?)
 

log in or register to remove this ad

Bit of idea, before actual creation (shudder). This is mostly for myself, hence the semi-random nature of the list.

Mickeal "Mick" Roberts
Class: Explorer
XP: 0/1000
Race: Human
Sex: M
Age: 8
Location: Neva Town
Feats: Pack Rat or Crowd Maneuvering (TBD), Friend of Navan
Size: S
Simple Weapon Proficiency, Martial (Ranged Only) Weapon Proficiency
BAB: +0
Family: parents work, younger sister (~3 years)
Education: one year of "formal" schooling, spotty attendance
 

Ok, here's an updated skills list:

Class Skills: Animal Empathy (Cha), Handle Animal (Cha), Heal (Wis), Intuit Direction (Wis), Knowledge (Nature) (Int), Wilderness Lore (Wis)

Prohibited Skills: Concentration, Decipher Script, Forgery, Intimidate, Open Lock, Read Lips, Pick Pocket, Profession, Scry, Spellcraft, Use Magic Device

(For the prohibited skills, I lifted the "Caring" list - I see the Nature's Beloved as more "elemental" in ability, lacking the charisma boost, but gaining in Wisdom due to seeing the "cycle of life" more clearly. In fact, I can see a Cha penalty inherent to this type of child... Always threatening to sic a wolf on somebody, etc. doesn't make many friends.)
 

Vargo: Your second skill list looks good enough for me.

And no, no racial restrictions. I will warn you all that on this island, there is some racial predjudice though... that'll be covered in my introductory IC post.

By the way... which would you prefer: You all start seperately, and roleplay up to the point where you meet each other? Or that I railroad your immediate past in order to bring you all together right out the getgo?
 

given that this is a PbP game, I'm not sure if we can anything less than jumping into the game feet first. One possibility is we each make a single post describing what we are doing one day in our home town, and then you craft an individual railroad from that point for each character.

On a side note, I was involved in a serious car accident on the 28th. Between my broken ribs and and pain medications I don't know how reliable my posting will be over the next few days, but I am still interested in the game. I'm sorry for any problems this causes.
 

eek hafrogman hope it wasn't too nasty and that you get well soon.

Fieari
I'd prefer we start together - perhaps the first post is us arriving somewhere and joining up. That we we can give some background of how we got 'there' if we choose

Anyway
Vandir, Human Prankster from Erdafel
Garreth, Dwarf Bright kid from Samis
Mary Dench, Orc Roughhouser from Neva Town
Mick Roberts, Human Explorer from Neva Town
Edwina, Gnome Naturalist from the Elevendeep forest

So Mick and Mary could possibly 'know' each other (since I have the impression that Neva Town is a small place)

and Mick and Vandir could be cousins (both being human - perhaps Vandirs father is from Neva Town and moved to Erdafel for work (and to escape the plague))

So how do we get Garreth from Samis and the gnome from the Elevendeep?
 
Last edited:

(This is going to be a challenge for me - my characters are usually half-insane wizards heading for the Alienist prestige class or Clerics with the Knowledge and Madness domains. :D )

Edwina Katerina Susanne Melody Elanor Terri Rootdweller
20 years old
Gnome
Nature's Beloved
Neutral Good

HD .5*1d8-2 AC 10 (dex -2 size +2) Init -2 Spd 20
HP 3

Str 4 (-3) Dex 7(-2) Con 6(-2) Int 5(-3) Wis 12(+1) Charisma 4(-3)

BAb 0 Melee -1 (-3 str, +2 size) Ranged 0 (-2 dex, +2 size) Fort -2 Ref -2 Will +1

Skill Points: 1

Class Skills: Animal Empathy -2 (+1 skill, -3 Int), Handle Animal -3, Heal +1, Intuit Direction +1, Knowledge (Nature) -3, Wilderness Lore +1

Cross-class skills: Hide (-2 Dex +8 size) +6

Prohibited Skills: Concentration, Decipher Script, Forgery, Intimidate, Open Lock, Read Lips, Pick Pocket, Profession, Scry, Spellcraft, Use Magic Device

1d3 + int modifier every 100xp thereafter

Feats: Friend of Navan

Equipment?: Knife (1d3,19-20/2x), sling, 1 acorn, pet cat

Likes: Gardens, small fuzzy animals, weaving flower necklaces
Dislkes: Being called "Ed", being called by her full name, people who hurt animals, big cities

Habit: Does not like to tell adults much of anything, even if it is true

Parents: Father is a carpenter, Mother is a vetrinarian.

Background:
Edwina Katerina Suzanne Melody Elanor Terri, or Ed as some people like to call her, was born to humble origins. Neither of her parents are great leaders of the community, or heroes with many untold tales, or even remarkable folk. Nobody even remembers the last time they played a prank on somebody, either. Edwina (as she likes to refer to herself - she doesn't like being called by her full first name either) was well on the path to mediocrity herself when she dissapeared at the age of 15.

This, of course, sent her whole family into a tizzy. After a week of frantic searching, she one day just showed up on the doorstep as if nothing had happened. She claimed to have been visiting "friends in the forest" - and further questioning revealed that the forest in question was the Navan woods. Not having access to high-level clerical magic, her parents believed she was lying, and grounded her for a year.

Edwina quickly learned her lesson, and now tends to not tell people older than her about strange happenings. It isn't that she doesn't trust them - she just knows that they have a hard time believing her, and so it is.

Edwina is occasionally accompanied by her pet cat, Stillquiet Lazyflop. Stillquiet is a maine coon - long haired, dark colored. However, Stillquiet Lazyflop is most definitely his own cat, and has no real loyalty beyond the next feeding.

Edwina always carries an acorn with herself. She is very protective of it. She is extremely protective of it. Yes, she's had the same acorn for some time now. No, she doesn't tell people where she got it, or why she's carrying it.
 

Fieari, I want to send you a little bit of info, but unfortunately, your profile does not allow for the sending of e-mails.

Please contact me at:

username@isp.net

My username is inthane

My isp is the broadband company that I am with.

The broadband company is comcast

Hopefully you can figure that out. :D
 

Looking good. Sent an e-mail to that address. I'm going to start the IC thread now. Here's how it's going to work (to start):

I'm just going to post some general happening in each of your starting locations... some of it is "boring" adult stuff that your characters don't really have much control over. But it's the world you're living in, so you should know.

Next, I want a post from each of you of what YOU and your family are doing in your starting location.

Then, I will railroad you altogether. At that point, the game continues as normal.

LINK HERE: IC Thread
 
Last edited:

I made a post even though I don't have a character sheet up . . . Hope that's okay. Also, do you have any other background material on your world, religion, etc.?
 

Remove ads

Top