OOC Thread_In the Tall, Dark Pines: a Tale of Braxus

nameless said:
I have an idea for a full-blooded Sidhe Hexblade. I was thinking a neutral Ban'an Sidhe, but I'm not familiar enough with the setting (though I'm familiar with celtic Sidhe mythos) to know if that's implausible. How does that sound to you?


Hey Nameless,

Sidhe Hexblade will be fine, but Dan'An or Sylph'An houses are more appropriate. Ban'An Sidhe are for evil campaigns & NPC. But yes, the sidhe in Braxus are very much a celtic-inspired race. Perhaps the Noldor elves of ME are also a good comparison.
 

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My Character

ScadGrad:
Here is my character. I could not find "apprentice" rules, so I made in a 1 level monk/0 adept. I will take adept at 2 level and we will move from there. If you know where those rules are at in the 3.5 PHB or DMG and I will modify the character accordingly.

Quazeem al Rasheed
Human Monk/Adept
S 12
I 12
W 14
D 14
C 12
Ch 9
Level: 1/0
BAB: 0 Melee: +1 Ranged: +2
HP: 9 AC: 15 Touch AC: 15 Flat footed: 12
Skills: (Monk 4/Adept 2) + Int+Human
Ranks Ability Modifier Misc Total
4 Spot Wis +2 6
4 Sense Motive Wis +2 6
4 EA Dex +2 6
4 Diplomacy * Cha -1 +2 5
4 Tumble Dex +2 6
4 Knowledge (Geo)* Int +1 +2 8
Add one to each skill for each Monk level. Each level of adept will add one to both Diplomacy and Knowledge (Geography) and one language (2 skill points)-DuFrys, Dortish, and/or Sidhe.
* Class Skill for both—Traveler Feat, +2
Feats: Dodge, Mobility, Traveler (+2 to diplomacy and knowledge geography, both are class skills, 2 extra bonus languages)
Fort: +3 Will: +4 Reflex: +4
Languages: Dolem, Hudan, Assydian, Hybrinish
Special Abilities:
AC Bonus
Unarmed Combat 1d6
Flurry of Blows
Bonus Feat: Stunning Fist

Weapons: Dagger (1d4+1), Sling (1d4+1), 20 Sling Bullets
Equipment: Traveler’s Robes, 50’Rope, 2 Water Skins, 2 Day’s Iron Rations, Backpack, Bedroll, Blanket, Belt Pouch, Flint and Steel, Personal Journal, 10 Parchment, Ink & Quill.
 

purple knight said:
...I could not find "apprentice" rules, so I made in a 1 level monk/0 adept. I will take adept at 2 level and we will move from there. If you know where those rules are at in the 3.5 PHB or DMG and I will modify the character accordingly.


Yep, the apprentice rules are a holdover from 3.0. AFAIK they no longer exist so just plan on taking Adept at 2nd level.

Otherwise looks good. Quaseem is our first PC.
 

I'm new to D&D but if you don't mind helping out a newbie I'd like to join.

For a character I'm thinking of a sorceror. A farm kid that has sidhe blood (Several generations removed) that allows him to use magic. The farming village he grew up in is very suspicious of magic and views it as bad luck. So he left the village and began trying to make his way to those 'wizardy schools' he has heard about.
 

Drakknyte32 said:
I'm new to D&D but if you don't mind helping out a newbie I'd like to join.

For a character I'm thinking of a sorceror. A farm kid that has sidhe blood (Several generations removed) that allows him to use magic. The farming village he grew up in is very suspicious of magic and views it as bad luck. So he left the village and began trying to make his way to those 'wizardy schools' he has heard about.


Sounds great Drakknyte32. If you've any question, just drop me an email. The story is just now starting so I can work you in pretty easily. Just post your character here in the OOC thread for approval just as soon as you can get it finished.
 
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Alright I'll get started then. If D&D character making is anything like M&M character making it should take me about an hour to put together a character. Possibly a little longer since I need to read up on 3.5 and your word doc.

So is the homeland bonus feat taken as the human bonus feat at first level or is it in addition to the human bonus feat?
 


William Fyre
Male Human Sorceror 1
Alignment: Neutral Good
Height: 5' 10''
Weight: 150lbs
Hair: Brown
Eyes: Green
Age: 17

Str: 11 (+0) [3 points]
Dex: 10 (+0) [2 points]
Con: 14 (+2) [6 points]
Int: 8 (-1) [0 points]
Wis: 12 (+1) [4 points]
Cha: 16 (+3) [10 points]

Class and Racial Abilties:
1 feat at first level, 4 skill points at first level and 1 skill point at each additional level, 1 Homeland Bonus feat, Raven Familiar

Hit Dice: 1d4+2
HP: 6
AC: 10 (+0 Dex)
Init: +0 (+0 Dex)
Speed: 30ft
Armor Check Penalty: 0

Saves:
Fortitude +5 [+0 base, +2 Con, +1 Profane, +2 Great Fortitude]
Reflex +1 [+0 base, +0 Dex, +1 Profane]
Will +4 [+2 base, +1 Wis, +1 Profane]

BAB: +0
Melee Atk: +0 (1d6+0, quarterstaff)
Ranged Atk: +0

Skills:
Profession: Farmer +5 [4 ranks, +1 Wis]
Concentration +6 [4 ranks, +2 Con]
Spot +3 (Near Nevermore)
Listen +3 (Near Nevermore)

Feats:
Dark Favor (Homeland bonus)
Eschew Materials (1st Level)
Great Fortitude

Spells Per Day: 5/4
Spells Known:
0 Level: Detect Magic, Ray of Frost, Arcane Mark, Prestidigation
1 Level: Mage Armor, Magic Missile

Languages
Common(Brinnis)

Equipment:
Quarterstaff
BackPack (2 gp) (2 lb)
Bedroll (1 sp) (5 lb)
Trail Rations: 4 days (2 gp) (4 lb)
Waterskin (1 gp) (4 lb)
Raven Familiar (100 gp)
15 gp spare change


Nevermore
Raven Familiar
Hit Dice: 1 (3 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 14 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13
Base Attack/Grapple: +0/–13
Attack: Claws +4 melee (1d2–5)
Full Attack: Claws +4 melee (1d2–5)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision, Improved Evasion, Share Spells, Empathic Link, Language(Common)
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Skills: Listen +5, Spot +7
Feats: Weapon Finesse, Alertness


Appearance:
William appears as a well built young man with dark brown hair and unusually green eyes. He has Hudan ancestry that really shows and has been mistaken for a Hudan more than once. He is just coming into maturity and still has an air of childlike innocence about him. He is actually quite good looking and had the eye of all his village's girls, although he never realized this. Nevermore, who looks just like a normal raven, is often perched on his shoulder.

Personality:
William is a small village boy that has suddenly been thrust into the world of heroes and epics. He spends most of his time trying to figure out what is going on, helped out slightly by Nevermore. He is still fairly young and often acts childlike.

Background:
William started life as a child of a pair of farmers. His life was simple, get up in the morning, work at the farm for the day, and return to his loving family. The only exciting parts of his life were the feastdays and celebrations in the nearby village. He was content with his life, for he new of nothing better. He had heard all the stories about normal people going off and becoming heroes but he never thought that would happen to him.

Fate, however, had other plans. At the last new spring feastday a raven flew down and landed on Williams shoulder. Despite all Williams efforts he couldn't get it to go away, it would always just fly off a short distance before returning to his shoulder. Finally William pointed at it and shouted "go away", and as he did so a stream of fire shot out of his finger. The fire missed the raven, who simply landed on his shoulder again, but it did draw the
attention of those nearby.

William was brought to the village priest who, after several ceremonies and prayers, announced that William had dark blood in him. The reaction of the village was severe, the whole village cast William out and his parents were forced to disown him. William had no choice but to take his sparce belongings and leave before they decided to do something worse than casting him out. Thankfully his family was able to supply him with a few coins and some supplies for the trip, the only thing they were allowed to do to help their
exiled son.

As William was traveling the raven, which still hadn't left him alone, spoke to him. It called itself Nevermore and said that William had the blood of an ancient race in his veins and was destined for great things. The raven continued to talk but by this point William was so overwhelmed by all that had happened that he wasn't even listening. When he finally got his wits together he decided he would seek out the wizards he had heard so many childhood stories about, perhaps they would know how to rescue him from this blood curse and talking Raven.

For some reason Nevermore didn't object to William's decided course of action. Perhaps because it knew that the journey to the Wizards would be long and much could happen during it...
 
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Drakknyte32,

You are the 2nd character on board. I believe you owe yourself another feat. Humans in Braxus are the favored race and thus enjoy 1 extra feat when created. You should therefor have 1 for 1st level, 1 for being human & then a Homeland bonus feat. So, yes, the Homeland bonus feat is above & beyond the 2 feats that a human would get in a normal campaign. It's a bit generous, but it does reward players for selecting a human and makes up somewhat for the relatively average (compared to other campaigns) stats.

Otherwise, you're good & I'll work you into the story pretty quickly.

Johnsemlak & Cannibal_Kender,

Sounds great. I just need a character from you ASAP so that I can work you in.
 

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