William Fyre
Male Human Sorceror 1
Alignment: Neutral Good
Height: 5' 10''
Weight: 150lbs
Hair: Brown
Eyes: Green
Age: 17
Str: 11 (+0) [3 points]
Dex: 10 (+0) [2 points]
Con: 14 (+2) [6 points]
Int: 8 (-1) [0 points]
Wis: 12 (+1) [4 points]
Cha: 16 (+3) [10 points]
Class and Racial Abilties:
1 feat at first level, 4 skill points at first level and 1 skill point at each additional level, 1 Homeland Bonus feat, Raven Familiar
Hit Dice: 1d4+2
HP: 6
AC: 10 (+0 Dex)
Init: +0 (+0 Dex)
Speed: 30ft
Armor Check Penalty: 0
Saves:
Fortitude +5 [+0 base, +2 Con, +1 Profane, +2 Great Fortitude]
Reflex +1 [+0 base, +0 Dex, +1 Profane]
Will +4 [+2 base, +1 Wis, +1 Profane]
BAB: +0
Melee Atk: +0 (1d6+0, quarterstaff)
Ranged Atk: +0
Skills:
Profession: Farmer +5 [4 ranks, +1 Wis]
Concentration +6 [4 ranks, +2 Con]
Spot +3 (Near Nevermore)
Listen +3 (Near Nevermore)
Feats:
Dark Favor (Homeland bonus)
Eschew Materials (1st Level)
Great Fortitude
Spells Per Day: 5/4
Spells Known:
0 Level: Detect Magic, Ray of Frost, Arcane Mark, Prestidigation
1 Level: Mage Armor, Magic Missile
Languages
Common(Brinnis)
Equipment:
Quarterstaff
BackPack (2 gp) (2 lb)
Bedroll (1 sp) (5 lb)
Trail Rations: 4 days (2 gp) (4 lb)
Waterskin (1 gp) (4 lb)
Raven Familiar (100 gp)
15 gp spare change
Nevermore
Raven Familiar
Hit Dice: 1 (3 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 14 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13
Base Attack/Grapple: +0/–13
Attack: Claws +4 melee (1d2–5)
Full Attack: Claws +4 melee (1d2–5)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision, Improved Evasion, Share Spells, Empathic Link, Language(Common)
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Skills: Listen +5, Spot +7
Feats: Weapon Finesse, Alertness
Appearance:
William appears as a well built young man with dark brown hair and unusually green eyes. He has Hudan ancestry that really shows and has been mistaken for a Hudan more than once. He is just coming into maturity and still has an air of childlike innocence about him. He is actually quite good looking and had the eye of all his village's girls, although he never realized this. Nevermore, who looks just like a normal raven, is often perched on his shoulder.
Personality:
William is a small village boy that has suddenly been thrust into the world of heroes and epics. He spends most of his time trying to figure out what is going on, helped out slightly by Nevermore. He is still fairly young and often acts childlike.
Background:
William started life as a child of a pair of farmers. His life was simple, get up in the morning, work at the farm for the day, and return to his loving family. The only exciting parts of his life were the feastdays and celebrations in the nearby village. He was content with his life, for he new of nothing better. He had heard all the stories about normal people going off and becoming heroes but he never thought that would happen to him.
Fate, however, had other plans. At the last new spring feastday a raven flew down and landed on Williams shoulder. Despite all Williams efforts he couldn't get it to go away, it would always just fly off a short distance before returning to his shoulder. Finally William pointed at it and shouted "go away", and as he did so a stream of fire shot out of his finger. The fire missed the raven, who simply landed on his shoulder again, but it did draw the
attention of those nearby.
William was brought to the village priest who, after several ceremonies and prayers, announced that William had dark blood in him. The reaction of the village was severe, the whole village cast William out and his parents were forced to disown him. William had no choice but to take his sparce belongings and leave before they decided to do something worse than casting him out. Thankfully his family was able to supply him with a few coins and some supplies for the trip, the only thing they were allowed to do to help their
exiled son.
As William was traveling the raven, which still hadn't left him alone, spoke to him. It called itself Nevermore and said that William had the blood of an ancient race in his veins and was destined for great things. The raven continued to talk but by this point William was so overwhelmed by all that had happened that he wasn't even listening. When he finally got his wits together he decided he would seek out the wizards he had heard so many childhood stories about, perhaps they would know how to rescue him from this blood curse and talking Raven.
For some reason Nevermore didn't object to William's decided course of action. Perhaps because it knew that the journey to the Wizards would be long and much could happen during it...