OOC Twisted Infinity

Happy Funball said:
<sniff> This brings a tear to my eye, Wrahn. You make me proud! :D

Yes, its an inside joke... ;)

2 demerits for an inside joke.

(Happy runs the weekly d20 game I play in just for reference. And if you think I am giving you are hard time Ferrix, you should see what kind of draconian b@stard Mr. Funball is ;) )
 

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I may be online for a while tomorrow morning, but as of tomorrow afternoon I'll be out-of-town (and offline) from 8/26 through 9/10.

See you all when I get back. :)
 


Wrahn said:
Okay first you don't qualify as a Hammer of Moradin (you can't cast 2nd level divine spells).

Only have time to respond real quick but yes I do.

I can cast 2nd level divine spells as a 3rd level pious templar, I just don't have the bonus level 2 spell from my wisdom but I have the slot which qualifies me as being able to cast 2nd level divine spells.
 
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Ergo, you can't cast a 2nd level spell.

How do you qualify for "able to cast 2nd level divine spells" when you can't actually cast any?

You have access to 2nd level spells, you can even cast 2nd level Pious Templar spells from a scroll with no chance of failure.

However, without any 2nd level spell slots, you can't actually cast a 2nd level spell.
 


Second, I disagree with what they are saying on the WotC boards, when using Con in place of Dex you still limited by the maximum bonus you can apply to your armor class (be it Dex or Con).

Whatever... guess I expected that one.

Third, the cost of the starmantle cloak is wrong, it should be 2,660,000gp ((11*6*2,000*2 + 2,000)*10)

Why? It's a listed price from the BoED at 132,000gp.

I will not allow the retributive amulet effect.

Pity, why's that?

I am changing sure strike to -5 to DR

Why's that? To apply to all DR?

I am changing Collision. There are (now) five levels of Collision. Collision I adds 2 pts of damage for +1, Collision II adds 4 points of damage for +2, Collision III adds 6 points of damage for +3, Collision IV adds 8 points of damage for +4 and Collision V adds 10 points of damage for +5

Alrighty, why's that though?

Your gauntlets cost 32,500 (15*6*1,800/5)

Your Belt costs 55,120 (36,000 + (2^2*2,500*1.5) + (1*1*2,000/2*1.5) + (1*1*1,800*3/5*1.5))

I think the 7/- DR is fine though.

DR 7/- works with me.

That gauntlets was just a calculation mistake.

You've calculated the natural armor bonus wrong, it's bonus squared times 2000 times 1.5, not bonus squared times 2500 times 1.5. The rest was a minor miscalculation.
 

Pyrex said:
Ergo, you can't cast a 2nd level spell.

How do you qualify for "able to cast 2nd level divine spells" when you can't actually cast any?

You have access to 2nd level spells, you can even cast 2nd level Pious Templar spells from a scroll with no chance of failure.

However, without any 2nd level spell slots, you can't actually cast a 2nd level spell.

By everything I've ever seen I have access to 2nd level spells thus can cast them. Just like a level 2 bard can cast 1st level arcane spells.
 

But seeing as a bunch of stuff of mine is going to get changed, I'll have the money to bump my wisdom to 14 to gain that bonus 2nd level spell slot.

Sorry if I seem a bit of a hard case Wrahn, with the group I game with it generally ends up that you have to push the line just to survive, even with all WotC books open game.
 

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