iserith
Magic Wordsmith
A situation arose in our Saltmarsh game last week and I'm curious to hear what you would do about it. I'll try to be somewhat vague so as to avoid spoilers, but be advised that some stuff might be given away in this thread. Anyway, here's what happened:
While playing one of the Saltmarsh scenarios on Roll20, the DM had us on an overland map that depicted a beach on which we were landing to pursue some pirates who are led by my character's nemesis, Captain Whiskers, the nefarious tabaxi pirate. It was fairly nondescript as maps go, really just showing a number of dunes stretching off to the north until it reached higher ground. The map had a grid on it for us to presumably plot out our path through these dunes.
By mistake, the DM accidentally sent some stuff from the GM Layer (which players can't see) to the Map Layer (which players can see). Said stuff included a bunch of numbers showing keyed map locations, some of which were repeated and others unique, plus a dotted line showing what was presumably a safe, circuitous route through the dunes to the location we were trying to find.
We let the DM know about the mistake and he dropped the numbers and path back down to the GM Layer so we couldn't see it anymore. But at that point, we were pretty sure were already knew the best path to take. Still, we had to make a decision in the face of this to play on.
So what would you do here as a player and DM?
While playing one of the Saltmarsh scenarios on Roll20, the DM had us on an overland map that depicted a beach on which we were landing to pursue some pirates who are led by my character's nemesis, Captain Whiskers, the nefarious tabaxi pirate. It was fairly nondescript as maps go, really just showing a number of dunes stretching off to the north until it reached higher ground. The map had a grid on it for us to presumably plot out our path through these dunes.
By mistake, the DM accidentally sent some stuff from the GM Layer (which players can't see) to the Map Layer (which players can see). Said stuff included a bunch of numbers showing keyed map locations, some of which were repeated and others unique, plus a dotted line showing what was presumably a safe, circuitous route through the dunes to the location we were trying to find.
We let the DM know about the mistake and he dropped the numbers and path back down to the GM Layer so we couldn't see it anymore. But at that point, we were pretty sure were already knew the best path to take. Still, we had to make a decision in the face of this to play on.
So what would you do here as a player and DM?