Uller
Adventurer
I'm running a PbP OotA game. (My players: please stay out of this thread!!!)
SPOILERS AHEAD!
It is looking like after a great deal of RP the PCs are going to participate in the ritual/battle between the two factions.
I want this to _feel_ like the climactic scene of the chapter (until what is lurkinging in Darklake shows its head(s) and that becomes the new point of concern...)
We are playing TotM so I don't want to over complicate things.
Here is what I am thinking:
The forces of the two factions largely negate eachother. There will be enough over flow from the Leemoogoogoon faction to give the PCs a Deadly+ encounter (I think they spent one spell slot so far). The two archpriests will be locked in a battle of magic that largely doesn't effect the PCs directly except in the following manner:
If the PCs manage to hit and damage the enemy archpriest then at the top of the next round the friendly one can cast a spell in support of the PCs.
If any character (PC or monster) from either side drops to 0 hp then the enemy archpriest can cast a spell in support of her side.
After three rounds I'll describe something bad happening in the water to foreshadow. After the fourth round it's crazy time.
Anyone who ran this: what did you do? How did it work out?
SPOILERS AHEAD!
It is looking like after a great deal of RP the PCs are going to participate in the ritual/battle between the two factions.
I want this to _feel_ like the climactic scene of the chapter (until what is lurkinging in Darklake shows its head(s) and that becomes the new point of concern...)
We are playing TotM so I don't want to over complicate things.
Here is what I am thinking:
The forces of the two factions largely negate eachother. There will be enough over flow from the Leemoogoogoon faction to give the PCs a Deadly+ encounter (I think they spent one spell slot so far). The two archpriests will be locked in a battle of magic that largely doesn't effect the PCs directly except in the following manner:
If the PCs manage to hit and damage the enemy archpriest then at the top of the next round the friendly one can cast a spell in support of the PCs.
If any character (PC or monster) from either side drops to 0 hp then the enemy archpriest can cast a spell in support of her side.
After three rounds I'll describe something bad happening in the water to foreshadow. After the fourth round it's crazy time.
Anyone who ran this: what did you do? How did it work out?