OotS #570 Is Up, Including Critical Interpretations of Burlew's Style & OotS Content

SPoD said:
For my money, I don't think Belkar is leaving the comic. Ever. I think if you're hoping for Belkar to leave, you're fooling yourself. Rich has stated in an interview that Belkar is one of his favorite characters to write jokes for, and has stated in one of the books that if Belkar was killed, the comic would follow him to the Abyss. He's not going away, and he's likely not reforming, either. Haley chewing him out was just a bone being thrown to those people who don't like him, but the end result is clear: he stays, even if Rich has to alter space and time (and memory) to make it happen.

Up until the gnome and oracle, Belkar hasn't been portrayed as a wanton murderer. I killer, yes, but there's a difference. I think he killed some "innocent" guards in Azure City, but it was somewhat justifiable by D&D standards since they were armed and trying to imprison Belkar. Two murders of unarmed innocents in a short time span pushes the boundaries of what can be acceptable in one of the strip's protagonists.

Chaotic Evil is best left implied as a joke rather than shown in its bloody glory.
 

log in or register to remove this ad

Urbannen said:
Up until the gnome and oracle, Belkar hasn't been portrayed as a wanton murderer.

Except for the strips in "Origin of the PCs", where he murders the guard after escaping from jail, where he is for killing 15 unarmed people with a knife in a bar fight. :D

So in my mind it's firmly established that Belkar is a wanton murderer.

/M
 

Urbannen said:
Up until the gnome and oracle, Belkar hasn't been portrayed as a wanton murderer. I killer, yes, but there's a difference. I think he killed some "innocent" guards in Azure City, but it was somewhat justifiable by D&D standards since they were armed and trying to imprison Belkar. Two murders of unarmed innocents in a short time span pushes the boundaries of what can be acceptable in one of the strip's protagonists.

Chaotic Evil is best left implied as a joke rather than shown in its bloody glory.

I don't see what this has to do with my point, which is that Belkar is a favorite of Rich's and isn't going anywhere. Rich obviously chose to write him killing those people (and yes, in "On the Origin of PCs" he is referred to as having knifed 15 unarmed people in a bar fight, including the barmaid, before he meets Roy).

If YOU think that's unacceptable in one of the strip's protagonists, that's fine. But there's ample evidence that the author disagrees. Saying, "Belkar will leave the strip because I personally don't like reading stories about characters like Belkar" makes no sense.
 

SPoD said:
With this strip, he's trying to keep everyone happy. It may be doomed to failure, but that's the obvious intent. Those who want to see Haley grow a spine and chew Belkar out get to see that yes, she can be pushed too far, and those who want Belkar to stay with the party get that, too. It's an attempt to manage a fanbase that is increasingly polarized.

For my money, I don't think Belkar is leaving the comic. Ever. I think if you're hoping for Belkar to leave, you're fooling yourself. Rich has stated in an interview that Belkar is one of his favorite characters to write jokes for, and has stated in one of the books that if Belkar was killed, the comic would follow him to the Abyss. He's not going away, and he's likely not reforming, either. Haley chewing him out was just a bone being thrown to those people who don't like him, but the end result is clear: he stays, even if Rich has to alter space and time (and memory) to make it happen.

I don't think Belkar needs to leave the comic, but this would have been a good opportunity for him to undergo some character development without losing his "Belkar-ness". I mean, Elan was able to grow as a character without losing his distinct qualities. Why not Belkar?

He doesn't have to reform or stop being evil, but (as Thog demonstrates) even chaotic evil people can have companions that they value. Being kicked out of the Order of the Stick could have been a wake-up call for Belkar. The Order provides him with a direction in life and some people to watch his back, while allowing him to live the lifestyle he wants (killing lots of people). He might even, dare we think it, like having companions who value his deeds.
 

I always view OotS in terms of the D&D game I imagine going on behind the story.

In this case, it seems pretty 'obvious' what is going on. Sometime in the past few sessions, the DM pulled Belkar aside quietly and they talked about the fact that, based on the character description, Belkar has been increasingly out of character. The DM and Belkar's player agreed that Belkar doesn't really have good narrative justification at this time for a major change in personality and as such, Belkar's player needs to be better living up to his contract to be a chaotic evil mass murderer. Belkar's player chose to kill the Oracle precisely because he knew (from his prior experience as a player) about the memory charm and therefore knew he could get away with it without severely disrupting the party dynamics. It was a very well played scene by Belkar, which just serves to show how smart/skilled Belkar's player is to be able to pull of the wanton CE archetype while still playing the game in a social manner. And the DM's impromptu 'gotcha' of having the Oracle prepared for Belkar's play is just another example of how skilled the DM is.

Really, this is a group that I'd love to play with. And since the whole group is really Rich in some form or the other, my esteem for him as a writer and as a player continually goes up.
 

Celebrim said:
I always view OotS in terms of the D&D game I imagine going on behind the story.

In this case, it seems pretty 'obvious' what is going on. Sometime in the past few sessions, the DM pulled Belkar aside quietly and they talked about the fact that, based on the character description, Belkar has been increasingly out of character. The DM and Belkar's player agreed that Belkar doesn't really have good narrative justification at this time for a major change in personality and as such, Belkar's player needs to be better living up to his contract to be a chaotic evil mass murderer. Belkar's player chose to kill the Oracle precisely because he knew (from his prior experience as a player) about the memory charm and therefore knew he could get away with it without severely disrupting the party dynamics. It was a very well played scene by Belkar, which just serves to show how smart/skilled Belkar's player is to be able to pull of the wanton CE archetype while still playing the game in a social manner. And the DM's impromptu 'gotcha' of having the Oracle prepared for Belkar's play is just another example of how skilled the DM is.

Really, this is a group that I'd love to play with. And since the whole group is really Rich in some form or the other, my esteem for him as a writer and as a player continually goes up.

That is a ridiculously smart post.
 


wedgeski said:
I simply could not disagree more with this comment. As D&D players we're lucky to have a webcomic that is written with such skill. Just go and look at the WoW webcomics for some really good examples of what OoTS *could* have been in a world without RB. One flick of the reset switch does not make him a bad writer.
Just because he writes about D&D doesn't mean I should cut him any slack. There are countless good writers and bad writers out there for every kind webcomic genres. While Mr. Burlew is certainly above average for a webcomic creator in many respects (though not necessarily art and certainly not timeliness or layout), it doesn't make him a great writer who is above criticism.

Besides, it is not like Mr. Burlew has been doing the whole D&D thing particularly well, or is the only good comic out there that makes D&D jokes. from what I hear, Mr. Burlew has been trying to distance himself from D&D jokes and D&D references in order to "tell his story", and his vague statements regarding the 3E/4E transition just further that. Meanwhile, if you want a good D&D comic, or at least a comic that makes D&D jokes, I can name a few for you. Goblins! for example handled the "joke comic to serious comic" transition a lot more elegantly than OoTS (though it updates much more slowly).


Vanuslux said:
While I agree this leg of the story has dragged on for far too long, I don't feel like one needs to insult the writer or dismiss the fact that it's had pretty good writing compared to the vast majority of other STICK FIGURE WEB COMICS. If the strip were so god awful as you're making it out to be (saying that it shouldn't even exist) people wouldn't care about the characters enough to still be reading it waiting for the plot to hurry the heck up. Rich definitely isn't at the top of his game right now, I agree...but that doesn't mean he should can the strip.
First off, the fact that Mr. Burlew is making a stick figure comic has no relevance on this. Just because he uses stick figures doesn't mean I should ignore bad writing. Actually, it means the opposite, since he needs good writing to make up for the loss of detail in the art, and in this case, he does pretty well. I won't criticize the man's ability to write dialog, and I won't criticize his art because he is using stick figures either (though I do question how much he has really achieved with his art within that limitation, and I certainly question his ability to actually lay out plots and stories).

Second off, I never said OoTS should not exist. I am saying that it did not transition from a "joke comic" to a "plot comic" very well, and that Mr. Burlew might have been more successful had he either kept OoTS a joke comic, ended OoTS as a joke comic and started a new plot comic, or just started OoTS off as a plot-heavy comic. Many facets of the comic in the beginning that helped it be a good joke comic were practically land-mines waiting for it when the comic became less about D&D rules jokes and more about a serious story. Belkar is one of those. He is a great character for a slapstick joke comic, but his total inability to undergo character development makes him a terrible character for any kind of ongoing plot where we are supposed to care about the characters.

It is not like I hate Belkar on a fundamental level, it is just that he is a terrible character for the kind of story Mr. Burlew is trying to tell. After all, I like the webcomic 8-Bit Theater and the character of Black Mage to be found in it, even though he is pretty similar to Belkar. The difference is that 8-Bit Theater has always been a joke comic and remains one to this day, and Black Mage is perfectly at home in the kind of ultra-violent slapstick to be found in that comic (though there are a few running jokes regarding Black Mage that I can't stand, it is more than made up for by the fact that the world of the comic exists to hurt Black Mage). That said, Belkar, is a character who has undergone less character development and is less complex than Black Mage is being placed in the middle of fairly serious plot developments, including stories of romance, separation, falls into evil and atonement, battles against evil, and political backstabbing. He just doesn't fit.

Anyways, I think it should be self-evident that, if any significant part of the fanbase hates a character (and not in a "love to hate" manner, but rather the "I wish they were written out of the story" way"), then the author has made a mistake. It is possible to write a character like Belkar such that he is not hated by a large part of the fanbase that otherwise likes the rest of the story, but Mr. Burlew has simply failed to do so in this case.


Piratecat said:
Wow, that statement is chock full of hubris, as I think experience and sales data simply proves you wrong. I'd buy it if you phrased it as "I think" or "in my opinion," but stating it as unalienable fact? Not a chance.
Good sales does not excuse a comic creator from criticism. In fact, the fact that I actually like the comic and keep it on the very short list of webcomics that I read does not excuse it from criticism.

Of course what I wrote was my opinion. At the same time, it is the conclusion I came to after examining a many of Rich Burlew's incredibly common mistakes. If you want to claim that he is a good writer or at least dismiss my claim that his skills are flawed, then go back through the comic and prove me wrong. Dismissing something as an "opinion" (implying a lack of validity) is the least constructive response to someone's sentiments, and one of the least friendly.

Anyways, the surest way for Mr. Burlew to become a really terrible writer is for him to be surrounded by a bunch of people who think he can do no wrong simply because he gets a few things right.
 

Celebrim said:
I always view OotS in terms of the D&D game I imagine going on behind the story.

In this case, it seems pretty 'obvious' what is going on. Sometime in the past few sessions, the DM pulled Belkar aside quietly and...
The problem with this is that the comic itself does not support this way of reading it very well. The comic has almost no nods to any kind of "metastory" or the like. The total lack of out of character discussion, the complete focus on in-character motivation for everything, the lack of explicit DM intervention, the very fact that the party is split up against its will with no signs of coming together... Simply the comic lacks any moment where "it would be good for the game but bad for the plot", the most typical "D&D" plot situation that calls attention to the existence of the players and DM.

The fact that there has been no clear "substitute Roy" and Roy has been active this whole time is a good example of this at work.

The way it is presented, I think Rich Burlew just wants us to read it that the characters we see are the only characters, and that the only motivations they have are their own. The world of the comic is the world of the game, with nothing else interfering.

As a contrast, look at the comic Goblins!, where some characters call attention to the fact that they have the same players as previously killed characters, and the DM is directly referenced. In a story presented in that manner, arguments like the one you have just made are a lot more plausible.
 

TwinBahamut said:
Anyways, I think it should be self-evident that, if any significant part of the fanbase hates a character (and not in a "love to hate" manner, but rather the "I wish they were written out of the story" way"), then the author has made a mistake.

I disagree. Letting a group of fans dictate how an ongoing story is written almost always leads to increased suckage, IMO. It's like writing-by-committee, but worse.


TwinBahamut said:
It is possible to write a character like Belkar such that he is not hated by a large part of the fanbase that otherwise likes the rest of the story, but Mr. Burlew has simply failed to do so in this case.

There seem to be a large number of people who love Belkar; indeed, Belkar seems to be the favorite part of the strip to some. (Not me, for the record.)


TwinBahamut said:
Good sales does not excuse a comic creator from criticism.

Absolutely, but "he is a far cry from being a skilled writer" isn't really criticism, at least not useful criticism; it's a more polite version of "he sucks".

Also, you challenged P-cat to prove you wrong; I'd like to see you prove your statement ("he is a far cry from being a skilled writer") first.
 

Remove ads

Top