roguerouge
First Post
Well, first off, I don't privilege the author's view of his own work. . . And while I agree that that kind of gag would make it explicit, that does not mean that the reference to game rules make the idea of there being players implicit. It is for this reason I used the term "slippage" - the level of awareness slides up and down a continuum, and so far has never seemed to get to the point of awareness of players - but in "immersive" D&D games (as opposed to those with a playing style more on the end of character as playing-piece) there is an assumption of assuming the persona of the character, so it is not so crazy to think that the OotS folks could be aware of game rules without being aware of being "controlled by a player".
Seconded. You'd be amazed at the number of times that an author has been flat out wrong about his own work, or changed his mind after publication. Examples: DW Griffith evidently sincerely believed that Birth of a Nation was an anti-war film. (The book author he was adapting was quite clear on the ultimate goal of the material, however.) Another example: Hitchcock was famous for lying and misleading audiences, critics, and interviewers about his films.
You'd be less amazed at the huge numbers of authors that fudge the truth and say they had whatever intent makes them look good to critics and hot girls/boys.
So, the question you have to ask yourself is: why would you believe the author? If you do believe the author it's because your experience of the text confirms their interpretation. The text, not the author's intent, is the primary factor.
In addition, you don't have to mean what you say. Consider that people can unintentionally create many important meanings. Example: you unintentionally imply that that dress does make her look fat, which means that you think she is fat, which means that you're not attracted to her any more, which means that the relationship is doomed, you big meanie! I hate you!
Now, that's a comic example of a fairly common principle.
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