OotS #621 Is Up....

But didn't all Haley's loot disappear when the hotel blew up? When they rescued the sacks of bottle caps instead?

The implication is that she has to pay the guild anyway. She has to pay 50% of everything she stole during that period of time. The guild doesn't care whether she spent it, or lost it, or gave it to the poor, or anything like that. If she was a proper member of a guild at the time then she should've given them 50% of the loot before she lost/spent any of it.
 

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Celia says money that she has STOLEN, not money that she has EARNED. It only applies to robberies, thefts, and other illegal activities that the Guild manages, I assume. The dragon hoard wouldn't count.
Unfortunaly for her, she has stolen plenty from the group. In Giant In the Playground Games it was just a strong potion, but in Giant In the Playground Games it was a phat sack of lewt.
What I find funny is that I am 99% certain that The Point of Celia right now is to showcase how much we all accept rampant violence in our hobby, to the point where murder is our first choice for solving problems in-game, and how horrific that would look to an outsider with no gaming experience. And in response, everyone hates her because she doesn't accept rampant violence, and their first choice for dealing with her is murder.
And I am fairly confident she is supposed to be an annoying twit who tries to bring modern moral nuances into a world ruled by strength of blade and spell.
 

Nope, I don't remeber that.

But I think you are being harsh on Celia. She is merely being a catalyst for a change/development of character for Haley.

This is a setup for a moment of growth for our favourite redheaded thief ... er, rogue. Character development, pure and simple.

/M

But it doesn't really develop her.. it only serves and a major hinderence to her personal quest and the group's joint quest to resurrect Roy (since the guild will demand that their members are resurrected before non-members).

As is, the only way this situation will lead to Haley's development as a character would be if she challenged the guild leader for control and won, which I don't see happening for at least 10 strips and is so cliche that I doubt Rich would even do it.
 

What I find funny is that I am 99% certain that The Point of Celia right now is to showcase how much we all accept rampant violence in our hobby, to the point where murder is our first choice for solving problems in-game, and how horrific that would look to an outsider with no gaming experience. And in response, everyone hates her because she doesn't accept rampant violence, and their first choice for dealing with her is murder.

I'm not sure which side Rich is going to come out on, but consider the things Celia opposes:

She opposes violence and murder
She opposes greed and theft

The party doesn't have any problem with any of that, but she does. Most people have problems with that. The people that don't have problems with that are goblins, liches, assassins....and adventurers.

Much of the audience hates her for the same reasons that they'd hate someone in the gaming group who acted like her -- she makes a better NPC on the sidelines than she does a PC in the mix of the action. That's fair enough, but OotS is first and foremost a narrative, not first and foremost a gaming group -- in a story, her annoyance can serve a greater purpose than antagonist/foil.

For the record, I was kind of disappointed in Miko, too. But there was a clear point at which she kind of earned her fall (when her suspicion blinded her compassion). Celia hasn't had a point like that yet. All she's done is be kind of annoying to Haley by basically protecting peace and advocating restraint. She's justified, however obnoxious this is to someone whose like is basically stealing and killing (however well-sanctioned). Miko's mania wasn't nearly as defensible as Celia's is.

In a game, she'd be annoying. In a story, she's a perfect example of what a good writer does -- throwing his favorite characters into situations where their ideals are thrown into question.
 


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