• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

OotS 667 up


log in or register to remove this ad




Orius

Legend
Whatever. Rich has a habit of putting all these little obscure references in his comic, so it's his fault if people see a Fibonacci sequence where none was intended. :p
 

Continuity flub?: They replaced V's cloak before releasing him from the paralysis?

Seems unlikely...

it deppends...since #666 had a sun set and #667 had sun light...I belive it is the next day, no reason for them not to have put it back...it could easyl be said Durkon did not have the right spell preped...
 

Dr. Harry

First Post
and it seems like only Durkon didn't have a major character advancement of some kind in this arc.

I also think that this was an excellent post. Durkon has always been the most mature character, with the least "need" for change, although he also admits that he was wrong to V about his prejudice against arcane magic.
 

WalterKovacs

First Post
Nice post. In the 667, Durkon introspected that he let worry about wrong decisions keep him from acting (the Hamlet flaw).

And, ultimately, the 'story arc' for Durkon to reach this realization required that he 'do nothing' for the period between Roy's death and resurection ... so it doesn't even feel like a "oh, Durkon needs to learn something too" moment. It also helps from a writing perspective as time that would have been dedicated to Durkon's arc was spread amongst the other characters (and Belkar's arc was short and to the point as well ... mostly being a background thing for Haley's arc).
 

Voadam

Legend
Three minutes to get to where the first spirit escaped then 17 more before Xykon ended the whole splice. Or is that 20 minutes each for the two other fiends?
 


Voidrunner's Codex

Remove ads

Top