LordVyreth said:
I'm actually of the theory that the entirety of the OotS is completely DM and player-less. That is, the entire OotS-verse was created based on the expectations a D&D game's universe requires: an obvious disparity between PCs and NPCs, plot railroading, adventure hooks appearing out of nowhere, etc., but from the perspective of intelligent beings stuck living in such a universe. I could be wrong, but I suspect we won't see an answer until the absolute last strip, if ever, either way.
In principle I agree, but since it's all imaginary anyway I'm willing to go along with, "If OotS had players, what would the players be like?"
Belkar - Player wants to be a hack and slasher, but whenever it comes to character building stuff is unable to resist the temptation to go with what is cool over what is effective. DM agreed to let him play an evil character on the grounds that it would be funny. I'd guess the hate-on for Miko isn't a roleplaying thing either, as the player is just venting an out of game hate.
Roy - I'd bet that Roy's player usually plays spellcasters and is deliberately going against type by playing a pure fighter. He probably considers himself a pretty smart, tactical player and took the high intelligence so he'd always have an excuse for plans. Despite the PC not having many social skill ranks, the player is a good talker and does well right up until the DM makes him roll the dice. I'd gues he's a reliable player the DM has known a long time, so the DM felt confident hanging the main plot of the campaign off him. I'm not absolutely sure, but it's possible that Roy's father is based off a previous PC the player had.
Elan - I'm inclined to agree that the player is somewhat smarter than his PC and is deliberately playing a somewhat stupid bard because he thinks it's funny. He wrote the "evil twin" into his backstory and dared the DM to use it. Wasn't taking the game very seriously until he got interested in the romance subplot.
Durkin - Durkin's player probably hasn't played many RPGs. He's still a little reluctant to speak at times, gets confused about what the spells do and how to stack bonuses (but the DM goes easy on him), and a lot of the time likes fading into the background.
Vaarsuvius - I agree with the earlier poster that V's player is a power-gamer who loves blowing things up. He's also not nearly as good at planning as Roy's player is.
Haley - Haley's player is a 1E veteran and still thinks he's playing the "thief" class. (Though he does bother to back it up with IC motivation.) I think possibly he was absent for a few sessions so the DM stretch the 'not able to talk' (which originally was only supposed to last one session) out a lot longer so as not to have to have the character say anything.