Ooze LA?

Voidrazor

First Post
I'm working on a sentient ooze character for a very out of the ordinary campaign. I'll probably use the fused abberraton template from Chaositech to give it sentience, but need an LA for the base ooze. Here are the ideas I was considering for the base ooze:

Living Spell (MMIII p91) based on Fireburst (SC p93)
Living Spell based on Fireball and Black Tentacles
Living Spell based on Acid Breath (SC p7)
Gelatinous Cube

Any ideas?
 

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A Living Spell would probably have quite a bit of LA. We're looking at DR 10/magic, good SR (to start with at least), Deflection to AC, a Resistance bonus on all saves, possibly a very good speed, Ooze traits (which grant a bunch of immunities), and of course the ability to cast their spell (or spells) at will as part of a slam attack.

The Gelatinous Cube is probably a bit more manageable. A big question would be whether the transparent ability (which means that even when not hiding they count as Hiding with a 15) would become even better for an intelligent one that was actually hiding. My thought would be yes, but if so, that's quite a powerful ability. Now, gelatinous cubes are size Huge, and they have some extra acid damage, an Engulf attack, a powerful Paralysis per hit that is Con-based, a massive +16 to Con, Blindsight 60 Feet, Immunity to Electricity, and Ooze traits. On the other hand, all the non-Con stats but Strength and Int are set at 1.

As a character, you probably wouldn't fit in places at that size anyway, so let's make a mini Gel-Cube that's Size Medium. We can keep the stats, since the Strength wasn't actually even that high. Okay, so Ooze HD, and 4 at that, will pay for Acid, Engulf, and the Ooze Traits. That means we have to deal with the rest of it with LA. Now, +16 Con, -10 Dex, -10 Wis, -10 Cha is a balanced if lopsided stat set, but my guess is that those -10s aren't really all that appealing, so let's massage the numbers lower into +8 Con -4 Dex, -4 Wis, -4 Cha territory. This admittedly lowers the DC for the Paralysis, though. Take Ability Focus from the MM as a feat to keep that DC in the stratosphere. Anyway, I'd say LA +3 for Blindsight, Electrical Immunity, Paralysis, and Transparent as written. Probably LA +4 if Transparent (and I think it should) gives you a +14 or such to Hide. Either way, it's right about where you want it to be, I expect.
 

Star Frontiers! Use the Dralasite!

Here's a 5-minute adaptation of the classic (taking more from Eberron than from SF, if truth be told).

dralasite.gif


Dralasite -- Small Ooze (Sentient)
+2 Con, -2 Str, -2 Dex -- Dralasites are tough, but not particularly strong or dextrous.
Base speed: 20 ft. (see below)
+1 Natural armor bonus
Low-Light Vision

Sentient: As a sentient being, the Dralasite does not have a normal Ooze's immunity to mind-affecting effects. Dralasites are not humanoids -- and are thus immune to charm person and the like -- but they have no other innate immunity to mental effects.

Elasticity (Ex): The Dralasite's oozyness gives it several advantages.
- +8 racial bonus on Escape Artist checks.
- No Head: Dralasites are immune to beheading.
- Moderate Fortification: Dralasites have a 50% chance to negate a critical hit (or precision damage, like sneak attack). This functions as (and thus does not stack with) the armor special abiltiy of the same name.
- Flexible Profile: Dralasites can squeeze into a tiny space with no penalty. They can "flow" through an opening a small as a four-inch diameter circle, but doing so takes one minute, and the Dralasite is considered helpless until he is entirely on one side or the other.

Pseudopods (Ex): Dralasites wake up with two arms and two legs. They can modify their limb count, however. Each Dralasite can sport up to six limbs (total). Sprouting a limb takes one minute (and provokes an AoO). You can only sprout one limb at a time. You can recover severed limbs in this way. You are still limited to standard magic item slots (one pair of boots, two bracers, two rings, etc.), but your extra limbs do qualify you for the Extra Item Slot [Epic] feat.

- Sever: Your pseudopods are not as tough as normal limbs. They can be Sundered like a hydra's heads or a beholder's eyestalks. Each of your limbs has an AC of 19 and hp equal to 10 + your level.

- Extra Arm: Each arm can wield a weapon, but you still only have one 'primary' limb. Extra arms can hold items, invoke somatic components, or attack. Each extra arm after the 2nd gives you a +1 on the following checks: Grapple, Climb, Disable Device and Open Locks. You gain access to the multi-weapon fighting chain in place of the two-weapon fighting chain where applicable (e.g. a Dralasite Ranger).

- Extra Leg: Each leg after the 2nd gives you an extra 5 ft. movement (if you are carrying a light load and are not wearing medium or heavy armor). Each leg after the 2nd also grants you a +2 bonus to resist Bull Rush and Trip attacks, and grants you a +1 bonus on Balance and Jump checks. When you have four legs, your carrying capacity increases as it would for any quadruped.


Dralasites are also qualfied for several racial feats:

Scent [Dralasite]
Benefit: You gain the Scent special ability.

Blindsense [Dralasite]
Prerequisite: Blind-Fight, Scent
Benefit: You gain Blindsense out to 10 ft.
Special: You can take this feat up to three times, increasing the radius of your Blindsense by 10 ft. with each additional feat.

Tough Skin [Dralasite]
Prerequisite: Any other [Dralasite] feat
Benefit: Your natural armor improves by +1/2 the number of [Dralasite] feats you have.

Extra Pseudopod [Dralasite]
Prerequisite: Dex 15+
Benefit: You can form an additional pseudopod (arm or leg) over the normal six.
Special: You can take this Feat multiple times, up to your Dexterity modifier. Its effects stack.

Water Adaptation [Dralasite]
Prerequisite: Swim 4 ranks
Benefit: You can extract oxygen from water as well as you can from air. You gain a swim speed of 10 ft., a +8 racial bonus on swim checks, and you are not subject to drowning.

Oozy Fortification [Dralasite]
Prerequisite: Con 17+, Toughness, Great Fortitude
Benefit: You gain the benefits of heavy fortification (instead of your normal moderate fortification).

Oozy Mind [Dralasite]
Prerequisite: Iron Will
Benefit: You gain a bonus to your saves against [Mind-Affecting] effects equal to the number of your total [Dralasite] feats.

Oozy Body [Dralasite]
Benefit: You gain acid resistance 10, +5 per additional [Dralasite] feat you possess.

Improved Oozy Body [Dralasite]
Prerequisite: Improved Unarmed Strike, Oozy Body
Benefit: Your natural attacks deal +1d6 acid damage.

Oozy Metabolism [Dralasite]
Benefit: You can eat anything organic (grass, dirt, paper, wood, bones, etc.). Furthermore, you gain a +2 racial bonus to Fort saves against poison, +1 per additional [Dralasite] feat you possess.


The name should probably be changed... anyway, that's an ooze I'd allow. :)

-- N
 


Rystil Arden said:
That's a really neat ooze, Nifft. What's the LA? (Please don't say it doesn't have one :lol: )

Same LA as Warforged, and for the same reasons. (Seriously. Compare its abliities to those of a Dwarf. Everything except "not a humanoid" and "moderate fortification" are inferior. The extra attacks are worse than they appear -- check the low Str and low Dex.)

What it's lacking is a Favored Class. I could see Rogue or Ranger pretty easily, but Fighter, Psion, or even Lurk would work too. Hmm.

-- N
 

Nifft said:
Same LA as Warforged, and for the same reasons. (Seriously. Compare its abliities to those of a Dwarf. Everything except "not a humanoid" and "moderate fortification" are inferior. The extra attacks are worse than they appear -- check the low Str and low Dex.)

What it's lacking is a Favored Class. I could see Rogue or Ranger pretty easily, but Fighter, Psion, or even Lurk would work too. Hmm.

-- N
Well, let's just say I completely disagree ;) (don't worry though, it's balanced with a lot of the new "LA+0" races that appear in HR forums. I figure, though, that I won't ever be able to see eye-to-eye with anyone who tries to use Warforged as their justification for making a race LA +0)

The real question is whether it's LA +1 or LA +2. I'd probably say it's okay as a strong LA +1 without access to those feats.
 

Rystil Arden said:
I won't ever be able to see eye-to-eye with anyone who tries to use Warforged as their justification for making a race LA +0

How about "it's weaker than a Dwarf"? ;)

(It's closer to a Warforged, because of the fortification and not-a-humanoid thing, but it's balanced relative to a Dwarf, I think.)

What part in particular do you think is overpowered for LA +0? Not the ability scores, surely.

-- N
 

Nifft said:
How about "it's weaker than a Dwarf"? ;)

(It's closer to a Warforged, because of the fortification and not-a-humanoid thing, but it's balanced relative to a Dwarf, I think.)

What part in particular do you think is overpowered for LA +0? Not the ability scores, surely.

-- N
I'd rather not clutter up the OP's thread with balance arguments, but I don't think it's possible to build a 3rd-level core rules dwarf meleer that wouldn't be utterly outclassed by a 3rd-level core rules (+ your post of course) Dralasite meleer. Just for a basic skeleton, the Drasalite can take Ftr2/Rogue1 and have MultiWF, one other feat (perhaps Weapon Focus?), and two extra arms with 14 14 16 10 10 10 (32 PB, can have higher physical stats if willing to take 8s in the mentals) and six arms. That's Six attacks at at least +3 to hit each for 1d6+2 (main hand) and 1d4+1 (5 off-hands) damage, with 1d6 Sneak Attack when flanking. If you'd like to get into the nitty-gritty, let's move it to another thread. It's a neat race, but I don't agree with LA +0. As I said, with the feats available, it's probably closer to LA +2--it could certainly outclass a Drow, for instance, in many cases.
 

Thanks for the info Nifft! The drasite would open up a lot of class options with its low LA (whether its 0, 1 or, 2).

The character comcept I have in mind has only been sentient for a couple of months, however. Also the campaign allows Savage Species monster levels. So I'm looking at taking a really high LA ooze, breaking down its abilities across a whole bunch of levels and then taking the first eight.
 

Rystil Arden said:
and two extra arms with 14 14 16 10 10 10 (32 PB, can have higher physical stats if willing to take 8s in the mentals) and six arms.

Actually, 32 pt buy gives you 14 16 16 8 8 8, or 14 14 16 10 8 8, or 15 13 16 8 8 8 -- two physical -2s, you see.

So, it's the extra arms. I'm happy to take this to another thread where we can work on that. I don't really see the extra arms being necessary to the concept, so it could easily be dropped (or made Epic).

A replacement feat would be Quick Pseudopod (extend or retract a Pseudopod as a full-round action instead of a 1 minute action).

Thanks, -- N
 

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