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D&D 5E Open Interpretation Inspirational Healing Compromise.

What do you think of an open interpretation compromise.

  • Yes, let each table/player decide if it's magical or not.

    Votes: 41 51.3%
  • No, inspirational healing must explicit be non-magical.

    Votes: 12 15.0%
  • No, all healing must explicit be magical.

    Votes: 12 15.0%
  • Something else. Possibly taco or a citric curry.

    Votes: 15 18.8%


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To be honest, I was never hung up on the term Warlord, but at the same time it fit the concept fine from my perspective. Hell you could even have a warlord class, with a battlemaster, packmaster, or even artificer subclass ala help people, beasts and/or objects.
 


Id be satisfied with the bard-like song of rest. Except instead of a song, it's field medic stuff. Rub some dirt on it, get patched up, restore some real HP.
The concept was never field medic, though, 'Rub Some Dirt on It' was funny: bad advice that gave the target temp hps anyway. You could have an ability to enhance individual HD out of combat. In combat you could have Inspiring Word trigger one or more HD, but with the bonus only applied once, not per die. So it's a resource-management decision. In combat, when it's critical, do you spend more HD to get through the fight, or do you spend just one to be efficient and maximize daily hps, and take the per-die bonus at the next short rest.

So we'd be fine with "Warchanter" or "Warcaller."
Good name for a 1/3rd-warlord sub-class, like the Battlemaster, but for Barbarians.
Or a PrC.

To be honest, I was never hung up on the term Warlord, but at the same time it fit the concept fine from my perspective. Hell you could even have a warlord class, with a battlemaster, packmaster, or even artificer subclass ala help people, beasts and/or objects.
Or PrCs. ;) (I'm sorry, the 3.5 fan in me is all excited by the potential of 5e PrCs.)
 
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It's hard to argue with that one. Action Surge? Magic. Inspiring Word? Magic. Expertise? Magic. Proficiency with leather-working tools? Magic. Turnip Farming? Magic. Sun coming up in the morning? Magic. Coffee so you can face the sun in the morning? Definitely Magic.
exactly.
if everything is magic, then nothing is.
 

is there anyone left who is going to poo poo this idea?
Also not crazy about lifting the whole bard thing on 'words are magic.' I'd like to see more of the fluff-credit being given to the allies, too. Warlords can exhort greatness from their allies, but it's the allies that come through with that greatness.
The barbarian description is prettymuch just Totem vs Berserker, the paladin's seems to imply a divine conceptual force of justice that gods and paladins are both linked to or something but if there's wiggle room for an Oath of Fealty or something so much the better, the rogue's 'almost supernatural' is still not supernatural, and that's just fine. I could see a side-bar with the always convenient 'some say...' sort of language speculating about any or every supernatural rationalization for warlord abilities. As long as the mechanics support the concept, which is martial & heroic (even if the 'Warlord' himself might not always be the hero of the story), not magical or mundane, and the fluff & rationalizations don't undermine that.
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damn I hate typing that all out... no where is that said to be magic... I took it to be the rather rational response to a giant magic beast, but no where is it said to be magic that I see...

Let me get this straight, it says right there in the text that the Dragon chooses which targets to affect with fear, and yet you think it's just a mundane rational response to a giant magical beast?

As for the social skills things, I am indeed going to start a separate thread because it's worth exploring. I'm genuinely curious about how other people play. (And I also wonder if there's any correlation to wanting a Warlord.)
 

Let me get this straight, it says right there in the text that the Dragon chooses which targets to affect with fear, and yet you think it's just a mundane rational response to a giant magical beast?

As for the social skills things, I am indeed going to start a separate thread because it's worth exploring. I'm genuinely curious about how other people play. (And I also wonder if there's any correlation to wanting a Warlord.)
yes I'm seriously saying no magic needed (except for the magic that makes the dragon possible to begin with) needed... and I look forward to your thread...
 

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