The obvious compromise between those two absolute positions is "Optional Warlord."
That's not a compromise you made, it was one forced upon you. And, really, all content not in the Basic rules is "optional" so it wouldn't be much of a compromise.
All the concessions have been on one side. And they've been major.
But which were voluntary? What would you give up about the class?
It's name? Healing? Healing as a subclass feature? At-will powers?
What concession are you willing to make? Keeping in mind, you've never had to make any, before, so you have a /lot/ of ground to cover.
That's a big statement. I can't update my beloved 3e summoner for balance. Buffs don't stack so support characters, which I enjoy, are less potent (especially the bard).
But, relating the the warlord, what compromises am I willing to make?
Well, the existence of the class for one. I used to just be straight anti-warlord but I'm willing to not only have it in the game but encourage its creation (and attempt to help design homebrew ones on occasion). Because other people want it and it makes them happy.
I'm also willing to compromise and accept it as a full class rather than just a subclass (or background).
While I would prefer a Int based warlord, because a Charismatic leader step all over the bard's toes (and the bard has so little that is unique), but I'd accept some Cha in the warlord.
I'd even accept some healing. I'd prefer it designed to work with DM customization, such as granting bonus HD.
If they released a warlord class with mandatory healing, I'm even willing to accept that.
Heck, I'll even tolerate the name "warlord" despite the fact it's as icky a class named "slaver" or "baby eater".
If pushed I'll bend on a lot. I'd prefer not to, and until the class is released I'll argue for alternatives, but I'm still willing to give some ground and concede some points. To accept losing some arguments for the greater good and health of the community.
How about you?