Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

Okay, then, for the next game we have:

TrevWar
Sollir Furryfoot
Argent Silvermage
Ferrix
Ashy
Tux the Penguin
(Conundrum, Zeltrachaon, or Peter)

Hmm... That's 7 people. I'm not entirely sure if I can handle that many people, but I might be willing to try. I know you've got some experience with DMing PbP games, Ashy; what do you think is a feasible number of people?

In any case, I am at least willing to help you get a character that I will keep on hand as an alternate/replacement. :)

By the way, I like your Oathbound game! I was reading to crib for my games. ;)
 

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Kelleris said:
Hmm... That's 7 people. I'm not entirely sure if I can handle that many people, but I might be willing to try. I know you've got some experience with DMing PbP games, Ashy; what do you think is a feasible number of people?

In any case, I am at least willing to help you get a character that I will keep on hand as an alternate/replacement. :)

By the way, I like your Oathbound game! I was reading to crib for my games. ;)
I think 4 to 5 players in far more workable.
If you need the room I'll bow out but only if you want to cut it down to the 4 or 5
 

Kelleris said:
Okay, then, for the next game we have:

TrevWar
Sollir Furryfoot
Argent Silvermage
Ferrix
Ashy
Tux the Penguin
(Conundrum, Zeltrachaon, or Peter)

Hmm... That's 7 people. I'm not entirely sure if I can handle that many people, but I might be willing to try. I know you've got some experience with DMing PbP games, Ashy; what do you think is a feasible number of people?

In any case, I am at least willing to help you get a character that I will keep on hand as an alternate/replacement. :)

By the way, I like your Oathbound game! I was reading to crib for my games. ;)

I think if you have a solid party hierarchy in place, then 7 people would not be a problem. If you have a ton of folks all wanting to do their own thing all the time, then it becomes chaos. Sounds good to me either way - drop me an email when you can at the address below.

Thanks for the compliments! I hope I can continue to help with your games! ;)

ashy ***at*** enkwell ***dot*** com
 


Gah! Sorry for the no-showage. Between these server problems and RL stuff, I've been swamped.

Enough complaining, on with business and pleasure! :D

Ashy: are you planning on making a character or simply waiting on standby in case we need someone? If you do make a character, I'm inclined to give you an equal shot with the others, and just roll randomly for my starting group if I decide the number I get is too many. Actually making a character is the painful part, after all.

Ferrix: technically, yes, Weapon Focus would work with style-oriented. However, it probably shouldn't, as that makes the mw component too powerful compared to balanced and way too powerful compared to a natural +2 weapon. The idea is that it's something that you have to choose to use (Power Attack, say) or something you have no direct control over (Mad Hatter's weapon is style-oriented for antimagic areas). For a professional thief, how about having it work against your Dodge target, or against someone denied their Dex bonus to AC?

Argent Silvermage: You've already worked on your character for some time. Until someone else comes up with a finished sheet, that pretty much guarantees you a place on the short list. Truthfully, it'll be hard to pick a group, but I don't want anyone simply bowing out unless they're honestly ambivalent about the game I propose. I'll try to come up with something, and if worst comes to worst I may simply take Ashy's advice and establish a semi-rigid hierarchy to keep things relatively orderly.
 
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Kelleris said:
Ferrix: technically, yes, Weapon Focus would work with style-oriented. However, it probably shouldn't, as that makes the mw component too powerful compared to balanced and way too powerful compared to a natural +2 weapon. The idea is that it's something that you have to choose to use (Power Attack, say) or something you have no direct control over (Mad Hatter's weapon is style-oriented for antimagic areas). For a professional thief, how about having it work against your Dodge target, or against someone denied their Dex bonus to AC?

It was weapon finesse that I was asking about but against someone denied their Dex bonus to AC might work out for the best. Character should be relatively forth-coming.
 


Kelleris said:
Ashy: are you planning on making a character or simply waiting on standby in case we need someone? If you do make a character, I'm inclined to give you an equal shot with the others, and just roll randomly for my starting group if I decide the number I get is too many. Actually making a character is the painful part, after all.

Well, I'd love to have a slot, but I would also HATE to bump someone that responded before I did... :uhoh:

So, I guess just put me down as an alternate for now, until such a time that either:

a. you determine that the number of characters that you can handle would include me

OR

b. someone drops

As much as I would LOVE to play, I cannot bump someone else who might have gotten here first...
 


You asked for the Skill Mastery feat.

Skill Mastery (General)

Prerequisites: 5 ranks in 6 different skills.

Benefit: Select a number of skills equal to 3 + your Intelligence modifier. When making a skill check with one of these skills, you may Take 10 even if stress and distractions would normally prevent you from doing so.

Special: Characters may take this feat multiple times, selecting additional skills for it to apply to each time.
 

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