Sir Whiskers
First Post
As a player, I've always preferred open campaigns. The first campaign I played in (1977-79), I had a fighter character who established his own barony and a rogue (thief) who set up his own thieves guild and spy network. I lost a lot of characters, as an open campaign can lead to parties taking on challenges their not ready for, but eventually we learned to run away (and come back when we'd gained a few levels).
As a gm, I always try to have a mix. My campaigns will have several major story arcs going on, but the players always (almost) have the option of ignoring things and going their own way. Of course, that really only works if the campaign includes consequences. As an example, in my current campaign, the pc's stole some grisly items from a kobold cleric (they needed the components for a flesh to stone potion). The cleric was disgraced and now wants revenge. The pc's have been warned by an npc they met, so now they're planning to go after the cleric before he gets them. I have no idea how it will end up, which is half the fun (for both the gm and the players).
As a gm, I always try to have a mix. My campaigns will have several major story arcs going on, but the players always (almost) have the option of ignoring things and going their own way. Of course, that really only works if the campaign includes consequences. As an example, in my current campaign, the pc's stole some grisly items from a kobold cleric (they needed the components for a flesh to stone potion). The cleric was disgraced and now wants revenge. The pc's have been warned by an npc they met, so now they're planning to go after the cleric before he gets them. I have no idea how it will end up, which is half the fun (for both the gm and the players).