Operation: Anthology OOC [calling all active agents]

Welcome to the boards Shenanigans... I was aiming for 5 players... So you can be the very first alternate/home-base PCs... If someone decides to drop out I have no problem adding you in. Stay tuned to this thread to see what happens regardless :)

I'll add you to roster right now...
 

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Mete Infinity, snoop extrodinaire.

Pete Jones
Codename: Infinity
Chamber: Archer (?)
Department: Computer Espionage
Class: Snoop
Level: 2

Strength: 8 Dexterity: 12
Constitution: 8 Intelligence: 20
Wisdom: 12 Charisma: 10

Vitality: 13 Wounds: 8

Defense:
13 (10 + 2 class + 1 Dex)
Initiative Bonus: +2 (+1 class, +1 Dex)
Speed: 20

Fort: -1 Ref: +3 Will: +3

Class Abilities: Armour Proficiency (Light), Weapon Group Proficiency (Handgun, Melee), Astute, Flawless Search, Intuition (1/session), Free Laptop (+1 power 4th level & every 4 after), +1 to Computer & Electronics at 4th level and every 4 levels after

Skills: Appraise +6, Balance +1, Boating +1, Climb -1, Computers* +14, Concentration +1, Craft (Computers) +10, Cryptography* +12, Diplomacy +7, Driver +1, Electronics +10, Esacpe Artist +1, First Aid +1, Forgery +7, Gather Information +5, Hide +1, Innuendo +1, Jump -1, Knowledge (Advanced Physics), Languages +1, Listen +6, Mechanics +10, Move Silently +1, Search +10, Sense Motive +6, Spot +6, Surveillance +6, Swim -1, Tumble -1
*= threat is 19-20; all other skills score 0

Feats: Safe House, Mathematical Genius

Attacks:
H&K USP 9mm: +2, 1d10+1, 25 range
Knife: +/-0, 1d4

Personal Gear (44 BP):
TBD

Bio:
TBD
 

Infinity is looking good Mordhiem :) Thinking of a bio or waiting to see what other PCs get listed??? I'll put you down as being from the Archer Foundation for now unless you see something else that peeks your interest.

As far as the chambers goes here's an outline for those without some of the books and/or unclear how the chambers of Archer work. I'm paraphrasing from the Shadowforce Archer Setting book:

Archer Foundation
Focus: Global surveillence and analysis. Supervision of all other Chambers
Location: Australia

African Alliance
Focus: Special Operations. Spy training.
Location: Africa

The Company
Focus: Recon. Sabotage.
Location: United States

European Commonwealth
Focus: Economic and Political Espionage.
Location: Europe

Guardians of the Whispering Knife
Focus: Protection of ancient knowledge. Assassination.
Location: Middle East

Pan-Asian Collective
Focus: Interrogation. Recon.
Location: Asia. Pacific Islands.

Room 39
Focus: Cryptography. Investigation.
Location: England

Russian Confederacy
Focus: Research.
Location: Russia

Its hard to say briefly how these chambers are viewed. I'll answer questions as they come. But I'll do the best I can to get the info out to those less knowledgeable about the setting. In fact, I can be reached at:

questx (at) msn (dot) com

EDIT: I also have taken the liberty to create a Rogues Gallery thread for our pending game... The link should be in my sig now :D

Could I get you, Mordhiem, to cut and paste Mr. Infinity over there when you get the chance for all the world to see???
 
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You should have my character within 12 hours. :)

Btw, how so you want us to calculate vitality points and any other dice rolls?
 
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Here's a 'beta version' of my character, not quite finished yet. Once he is finished though I'll post him to the Rogues Gallery. He's the character I used in the previous Spycraft game I was in but recycled for this setting. I'm hoping his history will fit in, I've made a couple of adjustments to it nonetheless.

Haven't done his equipment yet, and I don't have the modern arms guide, so could someone get me the stats for the USP40 or a Beretta 96F? I'm a sucker for .40 S&W. :p

If neither of those are available could someone post the stats for a SOCOM?

Here's the char thus far:

Felix Rathus
Codename: Ferret
Chamber: African Alliance
Department: Military(D2) - (+2 int/-2 con), +1 fort save, +1 pilot checks
Class: Wheelman/Fixer
Level: 1/1
Exp: 1000/3000
Age: 31
Gender: male
Languages: english (native), russian, arabic, mandarin, japanese
Height: 5'7"
Weight: lb = 152lb(character) + lb(gear carried)

Strength: 10 Dexterity: 15
Constitution: 12 Intelligence: 16
Wisdom: 12 Charisma: 10

Vitality: ? Wounds: 12

BA: +1
Defense: 14 (+2 class, +2 Dex)
Initiative Bonus: +3 (+1 class, +2 Dex)
Speed: 30

Fort: +3 Ref: +6 Will: +1

Skills:
balance +4/2
boating +4/2
climb +1/1
demolitions +7/4
driver +7/5
electronics +5/2
escape artist +4/2
hobby (gaming) +2/1
jump +2/2
knowledge (german munitions) +5/2
listen +2/1
mechanics +7/4
open lock +4/2
pilot +7/4
search +4/1
spot +6/5
surveillance +3/2
survivial +3/2
swim +2/2
tumble +3/1

Class Abilities: custom ride (4), daredevil, lucky, procure

Feats: quickdraw (dept. bonus), firm hand (1st lvl)

Attacks:
na

Budget/Gadget points from class: 3/1

Equipment: cost/wgt

items purchased with mission budget have an *

On Person:
na

In Vehicle:
na

Gadgets:

On Person:
na

Custom Ride:
repainted (burgandy) police car (Holden GT V8 Turbo) 4/na
 
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Festy_Dog said:
You should have my character within 12 hours. :)

Btw, how so you want us to calculate vitality points and any other dice rolls?

On the subject of vitality... max at 1st and 75% (round down) each level thereafter...

On the subject of "other dice rolls"... do you mean in game??? or something else I'm forgetting involved character creation

On the subject of guns for Ferret... I have the MAG but I'll admit I'm no gun bunny so I had trouble locating your requests... I did find the SOCOM however...

BP:24 DAM: 1d12 Threat: 19-20 Range: 25


Hope that helps... and I'll update the first post to account for Ferret :D
 

Many thx, Album.

I haven't made a character for Spycraft in a while, so I was unsure whether there were any rolls other than HD, I included that extra bit just in case. ;)

Should have a relatively complete Ferret within 24 hours, easy.
 


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