xechnao said:
So yes, I think I was right. PoL is mostly a race thing than a metaphysical supernatural good-evil thing.
Honestly, the only campaign I can think of regarding this setting is a campaign with the title "rebuilding from the ashes".
But after rebuilding ends PoL seems to offer nothing more.
Alright, let me give you an example of a PoL campaign from beginning to end:
The PCs all come from a small village which isn't part of any "kingdom" or "country". It may have been at one point, but no one remembers that far back. All the people here know is that they've been living together for centuries and doing alright for themselves. In the ancient past they used to have a king and life was much better, but that was so long ago that there is no hope in returning to that.
No one from the village leaves town as there's no reason to. They have everything they need in life here. They grow their own food, have water, friends, family all here. They get a caravan of armed merchants who comes into town from the west. They have told stories of other villages and even some cities. However, they also bring tales of monsters and creatures 3 times larger than a man. So, almost everyone from the village isn't brave enough to travel anywhere to find out if the tales are true or not. Every once in a while a creature wanders into town and it takes the whole town to defend against them.
One day, a horde of orcs suddenly attacks the town. The PCs happen to have skills that were passed down to them from their parents and they leave to the defense of the town. However, almost everyone is killed in the attack except for them.
Given no other option, the Mayor of the town leads the refugees west to whatever town exists out there since there are no longer enough peasants left to survive on their own. They find a larger town that welcomes them in. However, that town is also attacked by orcs. It is an even larger force.
The PCs are the only ones who can stop the orc hordes and prevent more people from dying, so they go into the woods and slay the orc chieftain. However, they find a small map and a note from someone ordering the chieftain to attack villages.
They follow the map and get involved in some political maneuvering in a small kingdom a weeks travel away. Along the way they go on some side quests, helping people with their problems and defeating some monsters. They eventually figure out who is behind the attacks, it is the heir to the throne of the kingdom who appears to be trying to pay the orcs to attack so he can take over the kingdom.
The PCs reveal his involvement and eventually find him and kill him. However, as he dies there is a cloaked figure who appears in the corner and claps and says, "Very good, you may have one this time, but my master, Orcus has plans for you. You will not defeat him." then he teleports away. After some investigation, it is found out that the heir to the throne was being promised power beyond his wildest imagination if only he'd kill the king and take over.
The PCs investigate and find out that there are rumors coming into the kingdom that the orcs were also searching for strange magical artifacts across the land. They've heard tales of other people looking for similar artifacts in other, far away lands. They travel there to see who is doing this and why.
They find cultists who worship Orcus and manage to find out that they were commanded by their leader to bring all of the artifacts to their High Temple but they don't know why.
The PCs go to the temple, fight their way through all the cultists and finally defeat their leader. Before the leader dies, he says that the PCs are too late and that Orcus has already received the artifacts which he needs to escape from hell into this world. He will rule the world with an iron fist and there is no one who can stop him. Behind him is an open portal to Hell.
The PCs go to Hell in order to stop Orcus from using the artifacts. They fight their way through demonic minions and powerful demons in order to reach Orcus. They eventually destroy him and recover the artifacts.
The world is safe from Orcus' evil ploy. The heroes come back and tales of their deeds make their way across the land to even places the PCs haven't been. The gods reward the PCs with places of power as servants or equals.
Meanwhile, agents of Demogorgan watch the people from the darkness as they prepare a plot that will cover the entire world in darkness. Luckily, the heroes have become gods, become one with the world, moved to their castles in the Elemental Chaos, or died. No one is around to stop them.
Meanwhile....in a small village 4-6 new heroes are just beginning their journey...but that is a story for another day.