xechnao said:Yes, my point again is that this does not make sense. Life can't be PoL more than some number of genrations. Because it is a high power game humans have to either expand or perish.
Hussar said:If you want to play in a lengthy, established world where your players play the grandchildren of their last PC's, then don't use the PoL assumptions and use your own. Too easy. The PoL assumptions aren't terribly hardwired into the mechanics apparently (I'm not sure how they could be) so, creating your homebrew to resemble, say, Forgotten Realms, with scads of shared history within your group, is not a problem.
And it's most certainly not prevented by the DMG guidelines.
Primitive Screwhead said:Why not?
Incenjucar said:Exactly how long do you suppose it takes for a campaign to lead characters to enough power to tip the scales, permanently, in one direction, such that the World, the Elemental Chaos, the Astral, the Feywild, the Shadowfell, and the FAR REALM all fall under their banner?
And I am assuming there are no other worlds.
xechnao said:A conflict of two forces such as forces of civilization versus darkness or good versus evil or law versus chaos or whatever is not viable in the long term when we are talking about high power levels.
Yes, my point again is that this does not make sense. Life can't be PoL more than some number of genrations. Because it is a high power game humans have to either expand or perish. They live in a world of probabilities so to survive against threats they have to eventually secure their safety -especially for the reason of the high power level. There can be no constant threat. But if they expand it will be PoL no more.
Incenjucar said:5 Level 30 characters are going to permanently tip the balance of power?