xechnao said:
So I guess each campaign will have to be a one-shot campaign. When it ends we re-create these protagonists and just replay.
Well, to be fair, the vast majority of players out there do exactly that now. Groups generally only last a couple of years at best. The idea of designing the game for the minority of groups that continue to play in the same shared world for longer than that is bad business sense. If you're designing a product, you should design for how the game is being played, not for the outliers.
Most campaigns last about a year and a half and most groups not much longer than that. Why not start with baseline assumptions that cover that.
If you want to play in a lengthy, established world where your players play the grandchildren of their last PC's, then don't use the PoL assumptions and use your own. Too easy. The PoL assumptions aren't terribly hardwired into the mechanics apparently (I'm not sure how they could be) so, creating your homebrew to resemble, say, Forgotten Realms, with scads of shared history within your group, is not a problem.
And it's most certainly not prevented by the DMG guidelines.
However, the point of PoL guidelines is to tell NEW PLAYERS (all caps because people seem to have trouble remembering this) that they don't have to spend hundreds of hours crafting this huge campaign setting before they start playing. Currently, every DM advice column says roughly the same thing - either top down or bottom up, but, in any case, you MUST HAVE these huge campaign settings complete with history and background for every nook and cranny - in order to have a "good" campaign.
It's utter ballocks. Now, the DMG is telling new DM's, "Screw lengthy history, start with this and that and get to playing". Fantastic IMO.