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I'm a pretty big fan of 4e, although I choose to run it with a few house rules tacked on to customize it for my gaming group. It's been a good fit for us and the players seem to really enjoy it.
I was stoked about getting to play this past weekend at the DC Game Day with Piratecat as my GM. I got to play a 7th level Dwarven Invoker. It was a fun game, by one of the best GM's I know and all the players were good folks.
But it was kind of a struggle too. Even though I'm very familiar with 4e and the layout of the character sheets, it took me until halfway through the game before I had a decent grasp of what most of my powers did and how they worked together. By the final battle I knew enough to use them synergistically to great effect. But it was a heck of a learning curve.
I talked with PC about it after the game and his general opinion seemed to be that he agreed that the learning curve was kind of tough. He reminded me that he'd done a series of one-shot games for his regular gaming group when 4e had first come out. He was advancing the characters by (IIRC) 5 levels between each adventure to get a feel for how it played at various levels. In the end he quit this progression because there was too much learning curve at each session. They simply created new characters at 1st level and started playing their campaign and it went much more smoothly.
I don't really consider this a major failing of the system. Different systems have different strengths and weaknesses. But it prompted me to wonder what other people's experiences have been with running 4e as a one-shot game. My hypothesis would be that it ran fairly smoothly at 1st-3rd level but got progressivly more difficult at higher levels given the learning curve.
There are probably some ways to mitigate this (if it is true). I suppose you could let the players build their own characters so that they would be more familiar with them from the start. Alternatively if you make pre-gens (which is nearly always the case at the Game Day and GenCon games I've played in) you could send copies of them to the players beforehand so that they could get the learning curve out of the way at home.
Anyway, I'd be interested to hear the thoughts of others about this.
I was stoked about getting to play this past weekend at the DC Game Day with Piratecat as my GM. I got to play a 7th level Dwarven Invoker. It was a fun game, by one of the best GM's I know and all the players were good folks.
But it was kind of a struggle too. Even though I'm very familiar with 4e and the layout of the character sheets, it took me until halfway through the game before I had a decent grasp of what most of my powers did and how they worked together. By the final battle I knew enough to use them synergistically to great effect. But it was a heck of a learning curve.
I talked with PC about it after the game and his general opinion seemed to be that he agreed that the learning curve was kind of tough. He reminded me that he'd done a series of one-shot games for his regular gaming group when 4e had first come out. He was advancing the characters by (IIRC) 5 levels between each adventure to get a feel for how it played at various levels. In the end he quit this progression because there was too much learning curve at each session. They simply created new characters at 1st level and started playing their campaign and it went much more smoothly.
I don't really consider this a major failing of the system. Different systems have different strengths and weaknesses. But it prompted me to wonder what other people's experiences have been with running 4e as a one-shot game. My hypothesis would be that it ran fairly smoothly at 1st-3rd level but got progressivly more difficult at higher levels given the learning curve.
There are probably some ways to mitigate this (if it is true). I suppose you could let the players build their own characters so that they would be more familiar with them from the start. Alternatively if you make pre-gens (which is nearly always the case at the Game Day and GenCon games I've played in) you could send copies of them to the players beforehand so that they could get the learning curve out of the way at home.
Anyway, I'd be interested to hear the thoughts of others about this.