I think this doesn't belong in the rules forum, so I'll post it hear.
We're about to start a new campaing in a "normal-powered forgotten realms" (which means a powered down FR). A usual "good vs evil" campaing in which the PCs are heros on the rise fighting despicable villains.
I will play a sun elf cleric of Labelas Enoreth (the god of time, knowledge, and all that gay stuff).
The question is:
What spells, feats and skills should I look upon and domains ?
Stats are (IIRC) str 10, dex 10, con 8, int 16, wis 16, cha 14.
Domains available are knowledge, good, chaos, elf (FRSC) and time (FRSC) (I think I'm forgetting one...)
His personnality is something among the lines of:
- more or less pacifist, but still carry a long sword and a bow
- never act on impluse always thoughtful and introspective
- I see him more or less as the group's diplomat (what skills are good for that besides sense motive and diplomacy ???)
Thanks for your help
We're about to start a new campaing in a "normal-powered forgotten realms" (which means a powered down FR). A usual "good vs evil" campaing in which the PCs are heros on the rise fighting despicable villains.
I will play a sun elf cleric of Labelas Enoreth (the god of time, knowledge, and all that gay stuff).
The question is:
What spells, feats and skills should I look upon and domains ?
Stats are (IIRC) str 10, dex 10, con 8, int 16, wis 16, cha 14.
Domains available are knowledge, good, chaos, elf (FRSC) and time (FRSC) (I think I'm forgetting one...)
His personnality is something among the lines of:
- more or less pacifist, but still carry a long sword and a bow
- never act on impluse always thoughtful and introspective
- I see him more or less as the group's diplomat (what skills are good for that besides sense motive and diplomacy ???)
Thanks for your help