trancejeremy
Adventurer
Well, I've played using the Sovereign Stone classes and magic system for a few months now, and I think it works pretty well.
At first, I didn't think some of the classes were balanced. But in practice they seem to be. Some have said some of them are too narrowly focused (like the Archer), but I think that's up to the player (and there is multi-classing). Even the Sailor is playable as a PC, though I'm not sure why anyone would want to.
While the magic system can be abused a bit with regards to healing, and it involves some extra record keeping (keeping track of the casting total), I think it works pretty well.
It's true that the most powerful spells can take forever to cast, but that balances the fact that low powered spells are easily cast by high level mages. A 15th level Fire Mage can toss a Fire Bolt every round. Granted, it doesn't rank up there with 1 9th level spell, but he can do it for a much longer time.
And even the most powerful spells aren't as powerful as the top level D&D ones. I don't have the Codex Mysterium handy, but in the campaign book, just about the most powerful spell is the equivalent of D&D's 'Animate Dead'
Personally, I've always thought the power curves of the D&D Wizard/MU was off. They suck for the first few levels, but towards the end, they get to be immensely powerful. The power level grows exponentially.
The Sov. Stone mage's power level grows at a flat rate.
Anyway, as someone said, I wouldn't use the War Mage prestige class, though. It is overpowered compared to the other classes. Basically has all the benefits of being a fighter and a mage, plus some special abilities. Good for NPC villains, though.
At first, I didn't think some of the classes were balanced. But in practice they seem to be. Some have said some of them are too narrowly focused (like the Archer), but I think that's up to the player (and there is multi-classing). Even the Sailor is playable as a PC, though I'm not sure why anyone would want to.
While the magic system can be abused a bit with regards to healing, and it involves some extra record keeping (keeping track of the casting total), I think it works pretty well.
It's true that the most powerful spells can take forever to cast, but that balances the fact that low powered spells are easily cast by high level mages. A 15th level Fire Mage can toss a Fire Bolt every round. Granted, it doesn't rank up there with 1 9th level spell, but he can do it for a much longer time.
And even the most powerful spells aren't as powerful as the top level D&D ones. I don't have the Codex Mysterium handy, but in the campaign book, just about the most powerful spell is the equivalent of D&D's 'Animate Dead'
Personally, I've always thought the power curves of the D&D Wizard/MU was off. They suck for the first few levels, but towards the end, they get to be immensely powerful. The power level grows exponentially.
The Sov. Stone mage's power level grows at a flat rate.
Anyway, as someone said, I wouldn't use the War Mage prestige class, though. It is overpowered compared to the other classes. Basically has all the benefits of being a fighter and a mage, plus some special abilities. Good for NPC villains, though.