My opinions on the psi classes:
Psion: Surprisingly similiar to the psion I was working on, so I like it.
Psychic warrior: There is no reason to give a class poor skills and 2 SP per level unless they have either full 9 levels of casting, or fighter BaB. NONE. Psychic warrior deserves more skills, or fighter BaB. (Not both, but one or the other.)
Soulknife: Terrible. Awesome major cool idea, lousy execution. Knife to the soul is useful, but really, there's not a lot going for this class. It is a bit of a one trick pony, you're stuck with the Spring attack way of fighting, because the way the blade charging ability works, you're pretty much prevented from doing any full attacks anyway. Multiple throw is a waste of an ability, since it's not going to be used, you're just going to use a move to charge, then throw. No multiple blades will be thrown at any time.
Wilder: I despise using percentiles to determine things, especially when there's no skill to adjust it. I am working with a frined to transfer the percentile chance of enervation to charisma checks, still working on the DC. Also, I don't like penalties that don't scale, or in this case, de-scale. A 20th level wilder loses 20 points whether he surges for 6 points, or if he surges for 1 point. you don't make a 20th level fighter take -20 to hit for +1 worth of power attack. Other than that, I really like this class. It doesn't do much, but it does it well.
PrCs:
Cerebremancer: Okay, if a bit bland.
Elocator: Pretty snazzy, I very much approve.
Fist of Zuoken: Again, a bit bland, but still superior to going monk/psychic warrior, you don't have to lose out on monk abilities, and you get the same powers with a lot more points than you would with 10 levels of Psywarr. Fewer feats though.
Illithid slayer: Makes Eldritch Knight look like a pansie. Why does it allow non-manifesters in, and give them nothing? I hate that. If you're going to screw over non manifesters like that, don't let them in the freaking class. If you want non manifesters in the class, give them something.
Metamind: You lose out on 148 points to get into this so called "Power to Burn" class. You gain about 35 points worht of free manifester levels, counting in the free cognisance crystal. The font of Power ability is mighty, but you have to spend 115 points in that minute every day, or else you could have just been a psion, have more points, augment your abilities higher, and have 9th level powers. In short, it sucks.
Uncarnate: It's not too bad, I recomend you allow items to be made with the ghost touch ability as it is written in Savage Species though, that cap on magic items when you go uncarnate is pretty lame. Other than that, it's pretty good.
Pyrokineticist. I like this class. It's not made for any real manifester, but I can see a few people taking wild talent or being a naturally psionic race to take this class. I like the artwork too.
Thrallherd: Good villain class. Not so good hero class, unless you're playing in an evil, or at least morally ambiguous campaign, as such, I've house ruled in "Non good alignment" as a prerequisite. My opinion, don't jump me defending this class, I don't really care to hear it.
War Mind: I like this one too. I don't like that empty 3rd level myself, but that's just me. All melee related PrCs should be this good, I think, too many are crap.
As for the psiinic mechanics, I really like the way they work. I will make one comment: It's funny how psions went from being the worst direct damage dealers, to the best in 3E. (They have finally topped Cleric and Druid for nuking ability, the poor wizard has, unfortunately, been irevokable castrated when doing direct damage without 3.0 haste, it's just not worth it at higher levels without it.)