nikolai
First Post
One of the standard fantasy plots is the quest. This can be done with a twist: so that when the players get to the end the ancient tome has crumbled, the staff of power has rotted or the sword has be destroyed by rust. Or you can have the object of the quest, unbeknown to the players, be something abstract. So an ancient king could have been buried with "all the treasures of his kingdom"; the PCs go looking for gold and silver, but the treasure turns out to be the representations of the king's law, the church, his people - in other words a metaphor for his rule.
Now if you want to add injury to insult you could do something like this. A noble warrior battled against an Ancient Evil centuries ago, when he was slain in the final battle he was burried with his sword in hand so he could protect his people even in death. The PCs disturb his tomb, releasing the aforementioned Ancient Evil that had been imprisoned there for centuries.
What do you think? How do you think players will react to being sent on a wild goose chase? Any idea how these motifs could be done well?
Now if you want to add injury to insult you could do something like this. A noble warrior battled against an Ancient Evil centuries ago, when he was slain in the final battle he was burried with his sword in hand so he could protect his people even in death. The PCs disturb his tomb, releasing the aforementioned Ancient Evil that had been imprisoned there for centuries.
What do you think? How do you think players will react to being sent on a wild goose chase? Any idea how these motifs could be done well?