Artoomis said:
What a scam! Books whose content about a yet-to-be-published rulest wherein the books' content may not even be valid after publication of the rules. What a marketing coup for WotC - a way to fleece folks of cash without actually telling us anything.
Have you read or looked at W&M? If not, I can suggest that you do. It is full of good ideas about how to design a fantasy world for RPGing which (i) is a vehicle for exploration in the course of a game, rather than a literary construction which is entirely settled prior to the game (which I find to be the problem with many current D&D settings like FR, Planescape etc) and (ii) supports classic D&D play rather than social/political play.
For those who are interested, it also tells us a bit about the nature of the 4e world.
tomBitonti said:
Basically, I don't think I'm getting honest information. Not exactly being lied to, but being provided with strongly colored information that has key omissions.
<snip remarks about IP and PI>
What this has to do with the books is that I don't buy all of the "design philosophy" statements. I find a lot of it to be dissembling to distract from changes to the business model and IP strategy and target customer base.
As I replied to Rellek in the other thread, I don't see this. What is the difference between the Blood War of Batazu (sp?) versus Tanari (sp?), and the ancient conflict between Gods and Primordials, from the point of view of copyright and trademark law? I'm not the worlds greatest IP lawyer, but I don't see any.
If you actually want to find a "conspiracy" in W&M you don't have to look very far, and there is no dissimulating: on every second page they tell us that they have re-imagined (or as they like to put it in managerialist English, "reconcepted") creature X or race Y so as to make it more likely to turn up in combats, and so as to facilitate cool miniatures for our collections. This shows a completely overt goal of making money by selling miniatures.
But that doesn't invalidate their other design claims. I personally don't own any miniatures and (having got by without them for 25 years of playing) probably never will. But I can still see why it is important, in D&D, that creatures be designed to facilitate conflict with them. D&D is a game in which combat is the primary method of modelling and resolving conflicts. It is a sign of the design cleverness in W&M that they have worked out ways to facilitate this without undermining the moral dimensions of the fantasy world which many people find an important aspect of fantasy RPGing.