And poisons too. I recently bought The Book of Curses by Heyoka Studios and I haven't read all the curses yet but one thing sticks out- most do not allow a saving throw and do not allow spell resistance. Those that do allow a saving throw generally just slow the curse down or negate only part of it.
Toxicant from Mad Kaiser has many real world poisons and a more realistic damage system (hps and organ damage) plus many new conditions that the poisons cause. All allow saving throws, but most only have the damage and/or duration reduced by 1/2 to 1/4. Because of this VX causes 3d20+10 plus 2d6 per round for 2d10 hours (plus lots of organ damage) and the save reduces the duration to 75%. Other than poison immune creatures, I can't think of anything that would survive without magic.
So what kinds of campaigns would you allow such spells and poisons, if ever?
Toxicant from Mad Kaiser has many real world poisons and a more realistic damage system (hps and organ damage) plus many new conditions that the poisons cause. All allow saving throws, but most only have the damage and/or duration reduced by 1/2 to 1/4. Because of this VX causes 3d20+10 plus 2d6 per round for 2d10 hours (plus lots of organ damage) and the save reduces the duration to 75%. Other than poison immune creatures, I can't think of anything that would survive without magic.
So what kinds of campaigns would you allow such spells and poisons, if ever?

