1. Stablize Token.
Once per day, if the bearer drops below zero hit points, this item will cast the stabilize "cantrip" on him/her.
Cost: Spell Level 1/2 multiplied by Caster Level 1. Therefore 1/2 multiplied by 2000gp (for continuous item) = 1,000gp, then divided by 5 (for once per day use) = 200gp, then multiplied by 2 because it doesnt occupy a specific body slot, for a total price of 400gp.
Given that Stabilise is not a continuous/duration spell, I'm not sure this is valid (continuous healing like the healing stone is certainly not valid). 1/day may be ok but I think the price you calculated is for an item that somebody has to take a standard action to use. Something that auto-activates exactly when you need it should cost a lot more, at least double I'd think. Anyway even though this item is not wildly powerful, it smacks of rules abuse.
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