Opinions wanted

Tsyr

Explorer
I've been playing in a game of Mythic Rokugan... It's a campaign option suggested in the OA book set in rokugan but you replace various clans with races. So my Crane Clan Samurai is an elf, for example.

And to make this make a bit more sense, our DM tends to accelerate time between adventures... So events in a few months of play time can be many years in game.

Anyhow, a long time ago, my character participated in a multi-clan battle to defend a village. One of my characters closest friends at the time was a crab clan samurai played by another player (Crab clan are orcs in this version... Statisticly and cosmeticly half orcs, except for life span (As a dwarf), but they aren't the result of an orc and a human mating, they are a race of their own). He died in that battle. His last words to my character were to look after his wife and infant son, who did so for two years, until the orc's wife died one night in a fire. She managed to get the child out of the house herself, but she died of her wounds.

So my character raised the child as his own (He was only three at this point), and trained him as he would his own child, with the permision of both his lord and the patriarch of his family.

Many years have passed. The 'child' is now an adult. Our old characters are, well... ok, not old (My elf is still fairly young), but we have all advanced socialy to the point that we are lords in our own right, or otherwise in a position of power at this point, and the DM wants us to make new characters to start over... Sort of a "passing the torch" type of thing.

So I wanted to make my character the young orc (Hirakata) step in to fill my old character's shoes. DM was fine with this. I wanted to make him a crane clan samurai, like his "father", DM was also fine with that, because Hirakata is quite a different character in many ways from my original character.

However, there is some debate over the ancestral daisho clan ability. Specificly, can he use it? He isn't a blood descendant of my elf, but he is in spirit, and he considers himself my original character's son as much as my original character considers himself Hirikata's father. Oh, not literally... Clearly, you could never pretend that an orc and an elf were blood related, and no secret has ever been made of his true family, which he both respects and honors. However, his real family is dead. His mother was the last blood relative he had without going an insane number branches over on the family tree. So it's not like he is abandoning his family to join another. And my original character has no blood descendants, and never will (A vow to never re-wed after his first wife died). So the swords either pass to Hirakata, or they are burried with my original character when he dies.

Hirakata honors his adopted family as well as his birth family, and is accepted by all the living members save my old character's brother, a shugenja, who has never spoken to my original character since that day.

Obviously it's not the intent of the Ancestral Daisho, nor is it standard practice. But, perhaps with a ritual to ask permission of the spirits of the family ancestors, do you think him inheriting the daisho would be possible? The DM isn't saying no, but he's not saying yes either... he will consider it, and hear my best arguements.
 

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Without knowing too much about the clan abilities, I think it would be cool if he got the abilities from your old character's clan. I think a ritual would be in order, asking the spirits (or whatever) to grant him the gifts of his adopted ancestors. He would probably have to give up the clan abilities of his 'real' ancestors, though. Don't know if you're talking about giving him both. But I wouldn't do that. One or the other.

But, in short, I would allow it if I were your DM. It offers some nice roleplaying touches.
 

Not only do I thint that it is reasonable, but also a great example of roleplaying. If your DM is in for that kind of thing, suggest to him that allowing you to do the ancestral thing is a great way to encourage roleplaying.
 


Of course I'd allow it.

The orc has become a Crane - whether by adoption or by birth doesn't count. After all, there are countless intermarriages with the clans, anyway (well, not in your version of Rokugan). The daisho will accept the hair as a Crane, and the Ancestor Spirits (or "shiryo" who watch over their descendents from the Blessed Fields of Yomi) will surely allow him to awaken the powers of his swords.

As for the ritual: I think the usual Crane Gempukku is enough. The Crane don't use the traditional Gempukku. They define the traditional Gempukku - if they say an outsider can become a real Crane, noone will dispute that.

Also, I'd allow this character to get crab training easily: he should be able to get the Different School feat for the Crab fairly easily, since he is a Crab in body - and they sure like his "father".
 

It really depends on just how far things have changed from normal Rokugan.

The books for the actualy d10 version of the game go into this in more detail - who raised you matters not.

Whom your true heritage is far, far more important. Yes, this means jumping an insane number of branches in the family tree (and was integral to the Clan War storyline in multiple places, not the least of all Santori himself).

Even still, there is the matter that you carry your -grandfathers - sword, not your fathers :-p

Because he can still use it.

The blood lineage should pass the daisho to the first born, living grandson first, then to ever increasing distances of cousins until their are none left, then the swords may be buried with the Crane, or...

For the descendant of a Crab to even think of touching the hilts of the Crane daisho gives me images of the entire Hida and Daidoji families fainting at the mere thought. In standard Rokugan, blood ties matter more than the closest of friendships (it is an excellant example of a lawful neutral society)

If I were running this, I would allow him to bear the duty of guarding the ancestral daisho until such time as a worthy Crane of true blood could prove his - or her - worth.

You could have an amazing story either way, although mine ends with a new beginning.
 

KaeYoss said:
Of course I'd allow it.

The orc has become a Crane - whether by adoption or by birth doesn't count. After all, there are countless intermarriages with the clans, anyway (well, not in your version of Rokugan). The daisho will accept the hair as a Crane, and the Ancestor Spirits (or "shiryo" who watch over their descendents from the Blessed Fields of Yomi) will surely allow him to awaken the powers of his swords.

As for the ritual: I think the usual Crane Gempukku is enough. The Crane don't use the traditional Gempukku. They define the traditional Gempukku - if they say an outsider can become a real Crane, noone will dispute that.

Also, I'd allow this character to get crab training easily: he should be able to get the Different School feat for the Crab fairly easily, since he is a Crab in body - and they sure like his "father".

See, this is the type of stuff I need... I'm not a Rokugan player normaly (Grew up on Kara Tur sadly, having a hard time changing... I love rokugan so far though) so I don't know all the little details like that.
 

Tsyr said:
See, this is the type of stuff I need... I'm not a Rokugan player normaly (Grew up on Kara Tur sadly, having a hard time changing... I love rokugan so far though) so I don't know all the little details like that.

There are many details and a lot of them are conflicting :-)

One thing my GM did (in the L5R system) was have quizzes at the beginning of each session - worth 1 xp for each correct answer (which was a lot :-)

Going over Japanese language and culture, mostly, with some being Rokugan specific. It was very encouraging and quite helpful.
 

Xeriar said:
It really depends on just how far things have changed from normal Rokugan.

The books for the actualy d10 version of the game go into this in more detail - who raised you matters not.

Whom your true heritage is far, far more important. Yes, this means jumping an insane number of branches in the family tree (and was integral to the Clan War storyline in multiple places, not the least of all Santori himself).

Even still, there is the matter that you carry your -grandfathers - sword, not your fathers :-p

Because he can still use it.

The blood lineage should pass the daisho to the first born, living grandson first, then to ever increasing distances of cousins until their are none left, then the swords may be buried with the Crane, or...

For the descendant of a Crab to even think of touching the hilts of the Crane daisho gives me images of the entire Hida and Daidoji families fainting at the mere thought. In standard Rokugan, blood ties matter more than the closest of friendships (it is an excellant example of a lawful neutral society)

If I were running this, I would allow him to bear the duty of guarding the ancestral daisho until such time as a worthy Crane of true blood could prove his - or her - worth.

You could have an amazing story either way, although mine ends with a new beginning.

I also need more of this. :cool:

I really wanna learn more about Rokugan, I love what I've heard (And not just from this campaign), but short of plunking down like 1000 bucks on every book, I dont know how to grasp the basics, because the basics seem so all encompassing.
 

Tsyr said:
I also need more of this. :cool:

I really wanna learn more about Rokugan, I love what I've heard (And not just from this campaign), but short of plunking down like 1000 bucks on every book, I dont know how to grasp the basics, because the basics seem so all encompassing.

It is important to remember rule zero, but there are a couple of other important ones

Rule -1: Be consistant
Rule -2: When not being consistant, make it count.

For your Crab to take the Crane daisho would be a huge story arc going far beyond simply him acquiring it - I'm sure, for example, that there would be a hundred thousand or more Crane feeling that they were more worthy of the blades than some ugly, uncouth... thing.

Forget rituals and quests, the political ramifications dwarf this so far as to render it insignificant.
 

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