Optimal cleric/wizard builds


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the Jester said:
I've really been itching to try out a mystic theurge myself... it looks surprisingly well-balanced and, really, like a lot of fun. :)

So far our MT looks surprisingly useless... :p

Having 2nd level spells (and nothing else!) at 7th character level isn't really hot.

But to be fair, he really starts to get decent at 8th level, I think.

I agree that doing the cleric levels first is a good idea- and you might actually consider cleric/sorcerer (takes longer to hit mt but there's a natural charisma synergy there...)

Nah, every unnecessary level hit is bad, really bad! ;)

Bye
Thanee
 

Mystic Theurge experience

Coincidentally, I'm playing a Clr 3/Wiz 3/MyT 1 with the Travel and Luck domains. Not in the Realms though. Take folks advice and pursue all three cleric levels first. Her life expectancy will improve. I alternated between cleric and wiz for 6 levels, and it wasn't much fun. The Bard was a more effective magic user then me. :(

So looking ahead a bit more, my big bit of advice is forget about meta-magic feats that consume higher level spell slots. She won't many have high level slots to begin with, so save them for spells of that level. (Be generous and give her meta-magic rods later.) Both Spell Pen and Gr. Spell Pen are a MUST to compensate for your lower caster level, relative to the challenges you'll be facing.

Improved Initiative is never bad to have to get that protective magic up after a surprise.

My low stat was CHA. The character wasn't interested in Turning Undead. He's counting on magic to destroy them later. :)

I'll agree with Thanee above again. I'm looking forward to being useful, and it's a 7th level character.

AG

P.S. Folks, she wants to play Hermione from Harry Potter. That's not a Sorc/Bard build.
 
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*BLINK*

Just had a BIG inspiration. What about letting the character use the Item Familiar rules from Unearthed Arcana ... ? Make the familiar her wand (as in, an indispensible tool/focus for all spellcasting), and you can (maybe) eventually build those metamagick rod effects into the wand. ^_^
 

Just had a BIG inspiration. What about letting the character use the Item Familiar rules from Unearthed Arcana ... ? Make the familiar her wand

It's my first time using quotes, I don't know if this will come out ok...Anyway I'll look into that but our DM is scared of anything out of UA.
About feats, I personally would stay away from Mind over Body and Divine Vigor (altho that one is surely quite nice... if it only was a free action).
Really, do other people concur? I figured that having a nice +4 hit points, plus about 2 or 3 down the line would help out a lot. I was also thinking that Divine Vigor could be used to help her not die; our DM is notorious for making his monsters always get a surprise round...but that's a whole 'nuther rant. Anyway my thinking was that especially at later levels (like 8 onward) whenever she needed a quick pick me up she could channel that. If other people agree tho' I'll nix it for something else.
here's what I'm thinking then:
1-mind over body
3-spell penetration
6-greater spell penetration
9-divine vigor
12-empower (empowered magic missiles... :cool: )
15-(insert something useful)
etc.
What about improved familiar? The wizard levels won't increase, but if she has a psuedodragon, does it matter?
 

I'm a bit late to the conversation but what about a wizard with the Arcane Disciple feat from the Complete Divine web preview. If you chose a deity such as Lathander or Ilmatar and the healing domain, her character could use wizard spells (appropriate for Hermione) as well as the CLW wand.
 

Err, I guess its been a while since I read the books, but why would Hermione be wielding a wand of cure light wounds?

Hermione would be a high Int wizard, who uses up all her skill points on Knowledge skills! :)
 

Err, I guess its been a while since I read the books, but why would Hermione be wielding a wand of cure light wounds?
Yeah, she doesn't do that so much in the books, it's more the feel of the character. In our group, we all have our roles: We have the bad-ass duelist who gets us into trouble[a blade singer who deals with the powerful big baddies], the patient and friendly paladin [a (hopefully) good all around melee fighter and diplomat and general tank] and the inquistive Mystic who seeks knowledge in all it's forms (that's why she's w/ Oghma) [our combat fix-it specialist].
She's not going to be dealing the damage (I think we might have a sorcerer for that) she's the problem solver/utility person. She (the person) loves to save everyone's ass with remove paralysis, fear, petrification, tummy aches, etc. so for her it's not about being powerful but being indespencable.
anyway sorry for the spelling errors. :)

That being said I still want her to kick ass in a fight, 'cause we might need it! So what's the most effective distribution of feats? If I give up the divine vigor I can put some points from CHA into DEX or CON, but I'd like to keep it because in our world low CHA means not so pretty, and that matters to her.
 
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About Mind over Body / Divine Vigor - Sure, some hit points can be nice, but other stuff can be nice, too.

Starting off as a cleric already gives +4 hps compared to a wizard.
Raising Con to 14 (Wis down to 15) will also grant more hps.

Since she isn't going into the heat of the battle, those should normally be ok.
Then there are still spells like Endurance or Aid or False Life to grant additional hps as needed.

Bye
Thanee
 

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