the Jester said:I've really been itching to try out a mystic theurge myself... it looks surprisingly well-balanced and, really, like a lot of fun.![]()
I agree that doing the cleric levels first is a good idea- and you might actually consider cleric/sorcerer (takes longer to hit mt but there's a natural charisma synergy there...)
Just had a BIG inspiration. What about letting the character use the Item Familiar rules from Unearthed Arcana ... ? Make the familiar her wand
Really, do other people concur? I figured that having a nice +4 hit points, plus about 2 or 3 down the line would help out a lot. I was also thinking that Divine Vigor could be used to help her not die; our DM is notorious for making his monsters always get a surprise round...but that's a whole 'nuther rant. Anyway my thinking was that especially at later levels (like 8 onward) whenever she needed a quick pick me up she could channel that. If other people agree tho' I'll nix it for something else.About feats, I personally would stay away from Mind over Body and Divine Vigor (altho that one is surely quite nice... if it only was a free action).
Yeah, she doesn't do that so much in the books, it's more the feel of the character. In our group, we all have our roles: We have the bad-ass duelist who gets us into trouble[a blade singer who deals with the powerful big baddies], the patient and friendly paladin [a (hopefully) good all around melee fighter and diplomat and general tank] and the inquistive Mystic who seeks knowledge in all it's forms (that's why she's w/ Oghma) [our combat fix-it specialist].Err, I guess its been a while since I read the books, but why would Hermione be wielding a wand of cure light wounds?