Optimal time for character creation

How long do I prefer to have?

About a week. However, that hasn't changed in 17 years. :)

Even when making a character quickly, I don't necessarily regret any choices - I just think of them as character-building choices. How many people do you know wasted their time with a couple of college courses they found they never used? :) I know quite a few, and some who even wasted YEARS changing majors once they found their true callings. Therefore, if your character has taken Weapon focus (scythe) when he's been using a sword recently, or if he has ranks in profession (farmer) but a Wisdom of 6, he's just a guy who learned that being a farmer wasn't for him. See? instant background. :) He's also the guy you go to to learn what NOT to water the plants with. How could HE know that that's not the way to fertilize a plant? :]
 

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I like to dedicate a session to character generation. Helps everyone get on the same page, help work out why they are together and such. Of course I hope everyone shows up to that session with some idea of what they have in mind meaning a person could have thought about their character concept for quite some time.
 

It takes as long as it takes. :D

Stats, skills, feat, concept, background, party relationship (not in any order) can all be quick or long based on the player, the DM, the game.
 

It takes me a long time, usually a week or two to make a character I'm really gonna like to play.

I mean I can spit out a character in minutes if I want but to really make one I'm going to enjoy takes quite a bit of time indeed.

I've been making my most recent character for that past 4 or 5 weeks now, thinking and rethinking him.
 


First as a DM I usualy give everyone at least three weeks advanced notice that we are changing characters. Usualy I already have a good idea where the campaign is going and where its set so I can give them some broad outline of what characters would work. We usualy spend the first 2-3 hours building characters (Point Buy system keeps dice rolling down) equipment buying doesnt take very long as its assumed that characters start out with a full kit (food, rope, ammo, ect...) and I usualy give everyone a single MW weapon or armor, then we roll some d4's for how much silver they have in pocket.
 

I ask the players to think about their upcoming characters a week before a new campaign, then we spend half a session building them. I let the players chop and change anything so long as it is within their core concept up until level 2, then it's concrete. That's about 2 sessions of tweaking and I think that's pretty fair.

Also, I'll be telling them the sort of stuff that I think is going to be important to their characters and they may need to see it in game for real to realize that (for example) no social skill = hard times.

Yeah, so about 2 weeks to finalize a character for a decent length (6 month) campaign.
 

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