Ruin Explorer
Legend
Fair enough. As an aside, I've always felt like maybe there should have been more D&D-based RPGs that took an Ars Magica approach and recognised and engaged with the power-gap and differences in ability between casters and everyone else, rather than trying to bridge the gap. Maybe some OSR game I don't know about has done that, if not, one should give it a go imho.Well as a player I can't houserule away what I don't like so there is that. As a DM, I could try but to me it's more effort than it is worth. When I say not playable, I don't mean the rules are unintelligible or that I would have difficulty running the game. I ran 4e no problem. In fact when it came to monster stat blocks I liked 4e a lot. I loved the recharge mechanic.
I just mean that aspects of the game design just leave me cold and I wouldn't enjoy it because it would be an ever present annoyance. I hate to mention the specifics because it might derail this thread. Mostly centered around what martial characters can do in some instances and healing. I'll leave it at that.