So my idea is to come up with the best Kensei build, and I think I have the right direction to go.
Starts with Lizardmen +2con, +1 Wis We get starting stat of: Str10/Dex15/Con16/Int8/Wis16/Cha8
We also have a default AC15 with Lizardmen Skin + dex
Skills
Perception, Nature: Lizardmen) (Stealth, Survival, Leather Worker's Tools:Monk)(Medicine, Religion, Herbalism Kit:hermit) Languages:Common, Draconic, Elvish
Saves: Str/Dex
by Level 6 We have the following setup online:
Feats:
Great Weapon Master (GWM)
KENSEI
Kensei: Marital Weapons: Greatsword, Longsword, Pike (Short Sword from monk), all used with Dex instead of Str
+2 AC When holding a Kensei weapon if we made an Unarmed (bite) attack that turn.
Magic Weapons with no bonus
Precise Strike - BA for Double Proficiency on next attack
Monk
Ki Actions: Flurry of Blows: 1 Ki for 2 Bites uses Str
Unarmored Movement
Deflect Missile
Extra Attack
Stunning Strike
Ki-Powered Strikes
Overall our Attack phase looks something like this.
If being Defensive(ie. your opponent is not prone, or you don't have advantage):
-Use BA to do Flurry of Blows(Bites) followed by stunning strike
-Attack action with Greatsword using GWM -5/+10, 2nd attack same as first
-Should result in +2AC for a total of 17AC
If being aggressive(ie. you have advantage or your opponent is prone)
-Attack Action using Greatsword with GWM, 2nd attack same as first (Using Precise strike one first attack if needed.
-If you kill something, BA from GWM for another Attack using GWM bonus, if no deaths, Flurry of Blows(Bites) + AC bonus
This is the start of the character, I'd love of some other ideas, inputs on how to make this guy better, and what to do with the next 4 levels (I usually build characters to level 10)
Starts with Lizardmen +2con, +1 Wis We get starting stat of: Str10/Dex15/Con16/Int8/Wis16/Cha8
We also have a default AC15 with Lizardmen Skin + dex
Skills

Saves: Str/Dex
by Level 6 We have the following setup online:
Feats:
Great Weapon Master (GWM)
KENSEI
Kensei: Marital Weapons: Greatsword, Longsword, Pike (Short Sword from monk), all used with Dex instead of Str
+2 AC When holding a Kensei weapon if we made an Unarmed (bite) attack that turn.
Magic Weapons with no bonus
Precise Strike - BA for Double Proficiency on next attack
Monk
Ki Actions: Flurry of Blows: 1 Ki for 2 Bites uses Str
Unarmored Movement
Deflect Missile
Extra Attack
Stunning Strike
Ki-Powered Strikes
Overall our Attack phase looks something like this.
If being Defensive(ie. your opponent is not prone, or you don't have advantage):
-Use BA to do Flurry of Blows(Bites) followed by stunning strike
-Attack action with Greatsword using GWM -5/+10, 2nd attack same as first
-Should result in +2AC for a total of 17AC
If being aggressive(ie. you have advantage or your opponent is prone)
-Attack Action using Greatsword with GWM, 2nd attack same as first (Using Precise strike one first attack if needed.
-If you kill something, BA from GWM for another Attack using GWM bonus, if no deaths, Flurry of Blows(Bites) + AC bonus
This is the start of the character, I'd love of some other ideas, inputs on how to make this guy better, and what to do with the next 4 levels (I usually build characters to level 10)