RogerBacon
First Post
In the games I’ve played (3rd edition) there has been a strong preference for single classed characters, and prestige classes that ‘stack’ with that single class, to multi-classed ones. For example, everyone I play with would rather have a 10th level character than a 5th/5th. It is even more pronounced at higher levels. Sometimes they may take 1 or 2 levels in fighter but that’s about it.
To try and encourage multiclassing I’ve altered the experience system a bit. A multiclass character still requires the same amount of experience to go up to the next level, but he GAINS experience as if her were a slightly lower level.
For a character of X/X level he gains experience as if he were X+2 level. Thus our 5th level Wizard, 5th level cleric gains experience as if he were 7th level.
Also, since the 5th/5th isn’t perceived as strong as at 10th level character, I’m thinking of using the same system when determining the CR of the encounters. What does everyone think about this?
Roger Bacon
To try and encourage multiclassing I’ve altered the experience system a bit. A multiclass character still requires the same amount of experience to go up to the next level, but he GAINS experience as if her were a slightly lower level.
For a character of X/X level he gains experience as if he were X+2 level. Thus our 5th level Wizard, 5th level cleric gains experience as if he were 7th level.
Also, since the 5th/5th isn’t perceived as strong as at 10th level character, I’m thinking of using the same system when determining the CR of the encounters. What does everyone think about this?
Roger Bacon