Rachel
First Post
@Amaroq
Okay I want to say that I really like your emphasis on storytelling. But let me clarify something, please:
The one scoring the "Deathblow" is *not* frumbling their way to a victory, nor is the one taking the Deathblow. To think that is the intent is to greatly misconstrue it. A Deathblow represents and *amazing* attack with all sorts of storytelling potential. One might say an enemy was "destined to be felled". You might say the attacker performed "an amazing manuever/strike that even they were surprised at their own skill". You could even say that "lady luck" had turned her back on one who fell to a Deathblow.
There is nothing cheap about this.
Also, your system is fine but you say "quickness and ease" as if these are bad things. I don't see too many people looking to make the system *more* complex.
Thanks for the comments.
Okay I want to say that I really like your emphasis on storytelling. But let me clarify something, please:
The one scoring the "Deathblow" is *not* frumbling their way to a victory, nor is the one taking the Deathblow. To think that is the intent is to greatly misconstrue it. A Deathblow represents and *amazing* attack with all sorts of storytelling potential. One might say an enemy was "destined to be felled". You might say the attacker performed "an amazing manuever/strike that even they were surprised at their own skill". You could even say that "lady luck" had turned her back on one who fell to a Deathblow.
There is nothing cheap about this.
Also, your system is fine but you say "quickness and ease" as if these are bad things. I don't see too many people looking to make the system *more* complex.
Thanks for the comments.