Of everything you've said in this thread, this is the only thing that really makes any sense.\
Why thank you. One out of four ain't bad!
You use the word "culture" to describe the group of companies using the ORC license,
I'm using the word "culture" to describe the 1500 companies who expressed interest in shaping the ORC License. And the thin but potent cultural zest expressed in the brief announcement which characterizes them (us) as the ORC Alliance. And potentially, yes, within a month or so, "the group of companies using the ORC License." So yes.
but you're assuming that this will create a culture of common and compatible games, but that's not correct.
In this thread I've never said anything about "Compatible" games. As you may know, in RPG markets, the term "Compatibility" refers to things like the Pathfinder Compatibility License. My post is not about "Compatibility"...it's about Conversion.
Rallying around an open license creates a culture of common and compatible business practices.
Yep. Exactly. A "rallying" is kid of zesty business culture. Hooray!
It means that if one company produces a game that's super innovative and neat, one of the other companies could, if they want, create a derivative game, or third-party content.
Yep, okay. That has nothing to do with my OP or this thread, but I can't argue with ye there!
But two games being released under the ORC will in no way make the games similar, compatible or convertible in any way.
Gotcha! We are on the same page here. Understood from Day One. Is there something I've said in the OP that makes you think I don't understand that?
I'll repeat...
After the ORC License is in place (probably by the beginning of March), I'm proposing that some or many ORC allies consider doing those four actions which I envision:
1) A shared ORC Content (SRDs) archive site.
2) Hyperlinks on the archive (similar to a Wikipedia article's various language versions) which connect each element within one system to the equivalent element in other systems (e.g. Elf ancestry, Warrior class, fireball spell, Horse stats, etc.). (For those games which cover the same genre! And which have somewhat correlative mechanics!)
3) A conversion app, which I call ENVOY or ORC ENVOY. (A project which would be helped by the existence of action #2.)
4) A fresh set of business practices which streamline and encourage the production of parallel-statted versions of many setting/adventure products, for many different RPG systems. Among and between large, medium, and small companies. Lifting all ships.
Those four action have nothing to do with the ORC License per se, except that the license is couched within a group of companies which have informally adopted a zesty name "ORC Alliance". And my proposal is relevant to one thing Eric Mona said in a recent interview (on Roll for Combat)...he said that after the ORC License is in place, then other forms of business cooperation could be considered.
I'm simply priming the pump, expressing what forms of business cooperation I'd like to see.
That last point is why I chose Microscope and Pathfinder as my examples. Those games aren't just apples and oranges, they're apples and orangutans. Those games are so different, there is no conceivable way to have any sort of "conversion" between them, let alone having a computer do it. Microscope doesn't have the concept of a "fighter", let alone classes, subclasses, races, feats, stats, abilities, levels, or any of that. And if we go the other way, how would we "convert" Microscope's periods, events, scenes and tone to Pathfinder? Do these concepts even exist in the Pathfinder rule book? It's kind of a nonsense question.
Oh, I thought you asked the question in good faith.
So I responded in good faith.
Yes, a Golarion-themed version of Microscope could be done.
Okay, I will clarify that:
1) The conversion links would only be between elements that are from the same genre!
2) The conversion links would only be between systems that are mechanically capable of being converted!
(You rightly question whether Microscope has enough mechanics to be "convertible" with PF. All I can say is that a PF-branded version of Microscope could be made, with PF art and with Golarion serving as the framework for the story. The inter-company cooperation I envision in point #4 would enable even small indie systems to produce their own re-statted version of "big-company" worlds like Golarion and Ptolus. In a way that is mutually lucrative to both.)
Yet in my OP, I only refer to the systems housed at:
Open Gaming Network | The Home of Open Gaming
All of the systems there which share the same genre could be included in the conversion initiative (i.e. hyperlinked pages lining up race/class equivalents, and inclusion in the conversion app).
Fantasy:
- 5E (but there are Sci-Fi, Modern, Supers, and Anime rules for 5E, produced by various companies, which could be included in the conversion matrix)
- Dungeon World
- 13th Age
- PF1/d20 (but there are also PF renditions of other genres, e.g. sci-fi)
- PF2
- Fudge (fantasy)
- FATE (fantasy)
Modern:
- Gumshoe (maybe there are other genres, but the skills look all "modern" to me)
- Fudge (modern)
- FATE (modern)
Supers:
- d20 Hero (i.e. MnM 3E) (Though, Green Ronin did convert MnM 2E to fantasy/Freeport in Wizards & Warlocks.)
- 4COLOR
- Fudge (supers)
- FATE (supers)
Anime:
- d20 Anime. (Certain subgenres of Anime probably model fantasy, modern, and sci-fi, though sometimes in a less granular way.)
- Fudge (anime)
- FATE (anime)
Sci-Fi:
- Traveller (but see also Worlds Apart and Cephus System for fantasy adaptations of Traveller)
- Mindjammer
- Starjammer
- Fudge (sci-fi)
- FATE (sci-fi)
But both games are published as books, which are subject to copyright, and could be potentially licensed under the ORC.
Okay sure. PF2 is certainly gonna be licensed under the ORC. I'm glad to hear a voice for Microscope joining ORC as well. Sounds great.
Now, back to the idea of conversions, where they're even possible. You could play a game in Golarion using any of the rule systems you've listed (Savage Worlds, Fate, Cypher, etc.).
True. Exactly.
However, any individual "conversion" where you port one setting to a new rules system represents a significant amount of game design work.
Well, that's one 'thesis' of my OP. That if more and more systems were presented on the Open Gaming archive in a way that their various equivalent features were "officially" lined up, and if an officially supported inter-company conversion app were to be developed, then some of this "conversion architecture" could become more and more robust and filled out, required much less labor-intensive work in the future.
For example, now that the core of Pathfinder/Golarion is translated into Savage Worlds, it's going to be a heck of a lot easier to convert PF adventures and sourcebooks into SW.
It's not some mechanical procedure like converting between metric and imperial units.
I've been proposing a mixed mechanical+question-based app. Some of the stuff can be automated. But much of it will revolve around questions for the player/GM, steering between various reasonable options, depending which aspect of the character the player wishes to emphasize in the new conversion.
The idea of an app that could do this for arbitrary games is just not in the cards.
I don't know what you mean by "arbitrary games." And I've never suggested that such an app yet exists, or is presently slated for production.
My OP is offering my vision for something which does not yet exist. A multi-system RPG conversion app. Which I call the ENVOY app, or ORC ENVOY app.