Organic Iconics

Gargoyle

Adventurer
Just read the Discussing Iconics article and my first thought was "Wow, I could care less." Then I got to thinking more, and realized even though I don't care whether iconic characters are used or not, I do care whether or not there are interesting characters in the rulebooks. Iconics are almost always not interesting because "iconic" is all too often a synonym for stereotype. Third edition was the biggest offender. Regdar is a strong human fighter armed with a sword and armored in plate. Mialee is a very intelligent elf wizard. Yawn. And so on.

But I love characters. I like to see interesting characters develop, not just in novels, but in RPG rule books. Despite some disdain for the 3e iconics, I liked seeing updated depictions of them at high levels, or using powerful magic devices or spells. Character development is interesting.

However, instead of preassembling a cast of iconics, one per class with favored races, aka stereotypes, and focusing on them in every book, I would like to see our iconics developed over the release of many products. If I had it my way, there would be no art or rule examples featuring the same characters twice in the core rules. Instead, there would be dozens of different characters. Some of them might fit stereotypes, some would not, and some would be truly oddball. There might be several fighters and wizards, and even the more esoteric classes like assassins might have a couple of characters depicted.

In future releases, designers and art directors would look at these dozens and characters in the core rules and decide which ones to develop further. They would have a lot of "iconics" to choose from, and could pick the most interesting of the lot and ignore the chaff. As the game develops over years, our iconics would develop with it, in an organic, even evolutionary fashion. Sure there would be new characters too as needed, but I think it's best to develop existing good ones if they fit the needs of the newer books, and that's why there needs to be dozens of characters, not just ten or twelve.

Some iconics would certainly multiclass and take strange combinations of themes or have odd backgrounds, such as a fighter with the magic-user background (I was a wizard's apprentice but I kept blowing myself up, so I finally just picked up a club and started hitting things). Iconics don't need to be stereotypes to provide examples of play, and in fact, I think they need to be the opposite; they need to be intriguing.

I think if grown in an organic manner, iconics, and especially artwork, could be much more interesting than in past editions.
 

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One of the points in the article about the iconics is the idea of personality. The Iconics in 3rd, and 4th don't carry any real personality, so it's hard for some to identify with them. (including myself here) I'd much rather see the iconics in mini comics throughout the PHB, DMG and MM (Bestiary? :) ) which allows more personality to shine through, doesn't even have to have dialogue. Somewhat similar to the old comics strewn about the 1e and 2e books.
( at least I think there were some in the 2e books)
 

I agree with the op. I love to see different characters and if personality is included even better.

One game book I loved to read was the Star Wars D6 Updated and Revised Rule Book from West End Games. They did something interesting. For each section, they had a specific character walk the reader through the rules section. For example, some gruff, rebel sympathizer, bounty hunter spoke about combat. This really grabbed me. I'm not saying that this is what WoTC should do for D&DNext, but the idea of having characters with real personalities somehow splashed throughout the rules may make it more interesting.

How many of you loved reading the old Rogue's Gallery (25-30 years ago)?

Cheers.
 

I liked the use of iconics in 3E, particularly as they showed up in multiple products as examples, and again repeated across multiple books in the artwork. They picked up identities over time for me, while the 4E crew were not repeated as consistently and failed to do so.
 

You know, the term organic iconics makes me think of characters like Emirikol the Chaotic and the unnamed Paladin in Hell. Somehow, these characters stuck in the minds of a generation of gamers even though they were only featured in a single (although admittedly, one of the rare full-page) illustrations in the DMG and the PH.

Is this somthing that WotC could capitalize on? Or would depictions of Emirikol's and the Paladin's other adventures kill their mystique?
 

You know, the term organic iconics makes me think of characters like Emirikol the Chaotic and the unnamed Paladin in Hell. Somehow, these characters stuck in the minds of a generation of gamers even though they were only featured in a single (although admittedly, one of the rare full-page) illustrations in the DMG and the PH.

Is this somthing that WotC could capitalize on? Or would depictions of Emirikol's and the Paladin's other adventures kill their mystique?

The latter, I'm afraid. Expanding upon an interesting character like that almost always makes them less interesting.
 

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