Hi all,
Inspired by the Elves of Valenar I thought I might make up a Class/Prestige Class, but after perusing the organizations in Five Nations it occurred to me it might be better to simply make up an organization. This is better for two reasons: It’s simpler, and it means players can still have their own class but be tied together by an organization with a few similar perks.
My whole idea is based on a kind of “Jedi” type Valenar warband. These Elves are slightly different to the very aggressive Tairnadal (and are probably from the Aereni), although still martial focused their philosophy has a more altruistic, spiritually selfless approach to helping the people of Eberron.
Anyhow, I thought they could be bound by a common religious organization rather than be a class.
The trouble is I find the organizations in the Five Nations (Royal Eyes of Aundair, Order of Rekkenmark, The Argentum) a little light on with the crunch. Mostly the only effect joining an organization (mechanically) has is:
- Gather information check bonuses
- A magic item
- Bonuses to influencing others in the organization
- Followers
- A percentage in gold of retrieved items
So these seem a little light on for my liking. Do you think adding class-like abilities would unbalance the game too much? Do you know of any other D&D material that has more crunchier organizations?
Cheers,
Lorenzo.
Inspired by the Elves of Valenar I thought I might make up a Class/Prestige Class, but after perusing the organizations in Five Nations it occurred to me it might be better to simply make up an organization. This is better for two reasons: It’s simpler, and it means players can still have their own class but be tied together by an organization with a few similar perks.
My whole idea is based on a kind of “Jedi” type Valenar warband. These Elves are slightly different to the very aggressive Tairnadal (and are probably from the Aereni), although still martial focused their philosophy has a more altruistic, spiritually selfless approach to helping the people of Eberron.
Anyhow, I thought they could be bound by a common religious organization rather than be a class.
The trouble is I find the organizations in the Five Nations (Royal Eyes of Aundair, Order of Rekkenmark, The Argentum) a little light on with the crunch. Mostly the only effect joining an organization (mechanically) has is:
- Gather information check bonuses
- A magic item
- Bonuses to influencing others in the organization
- Followers
- A percentage in gold of retrieved items
So these seem a little light on for my liking. Do you think adding class-like abilities would unbalance the game too much? Do you know of any other D&D material that has more crunchier organizations?
Cheers,
Lorenzo.