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D&D 4E Original 4E Monsters

Just wanted to give you guys a sincere thank you. What an awesome thread and resource.

Question: m - regular melee attack (charges and opportunity attacks?), M - everything else melee, C - ?

Being a 4E newbie, is there anywhere I can look that gives me a rundown of the standard monster statblocks and describes the various components of info?

Thanks!

W.P.
 

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Great Job! I hope to be able to make an encounter with these to convince my friends that they want to switch to 4E! More 1st level brutes and mage-type controllers would be much appreciated!
 

m= basic attack (like OA and charge)
M=At-will melee attack
R=Ranged Attack
C=Close
A=Area (only one of these in all of them I think)

The PDF uses symbols in place of these, the exact ones used by ThirdWizard for that great "Monsters & More" anthology.

And yup, these are some great monsters here.
 

FitzTheRuke said:
Here's an Egolephant, a telepathic elephant race I invented 15 years ago.

I'll admit - statements like that are just really cool. Here's the monster I made for D&D two or three editions and a generation ago... let's see how it would be in the new way :)

Anyhow, more monsters are cool. Let's see... nitty gritty stuff first:

Tusk Maul needs information.

So, we don't know for sure, but the stats from DDXP (and not DDM) suggest that it should have 180 hp - basically ((Level + 1) * Brute(10) + Con(20))*Elite(2)

It feels a little odd to have its Fort and Will both higher than its AC, but I don't have any reason to believe it's a deal breaker. It's just big and ponderous.

It should have saving throws +2.

Mind Blast should specify whether it ends at start or end of its turn (I'd suggest latter).

The overall design seems good - it's easy to compare to, say, the gnoll marauder for damage, defense, etc. Depending on how tusk maul turns out, it may need a slight damage boost but I'm guessing that's its main hitter power and all is well.

I considered doing a thaskor-based monster at some point and my initial thoughts were to have the tusk be its basic and its trunk let it slide creatures. I didn't make a decision on what angle to go with its evil look. My first thought was some kinda evil eye thing I think. Not really sure why I passed it by.
 

keterys said:
Tusk Maul needs information.

I don't know where that went, it was on my version of it. Added it in, and swapped it for the trunk as a basic attack. I liked what you said.

keterys said:
So, we don't know for sure, but the stats from DDXP (and not DDM) suggest that it should have 180 hp - basically ((Level + 1) * Brute(10) + Con(20))*Elite(2)

Ah. That's the formula. Could someone post the full version here?

keterys said:
It feels a little odd to have its Fort and Will both higher than its AC, but I don't have any reason to believe it's a deal breaker. It's just big and ponderous.

That's my feelings on it. I know we're all a little unused to seeing AC be lower, but I see this creature as being tougher of mind and body than it is armored, and it sure isn't spry.

I was going to make it much higher level (the creatures were pretty tough in my old campaigns) but I wanted it to be more useful right away. I think this is an example of a rather mundane member of the race.

Anyway, I plan to post a new monster every few days right here if I'm not stepping on your toes! I hope you don't mind giving me some feedback. I read the PDF today of your monsters and had a good evil laugh. I love the goblins. I find it all inspiring. Thanks!

Fitz
 

Added:
Kobold Arcanist (1 Controller)

I'll work on the dwarf request sometime this weekend - very busy until sunday I think, but sounds fun.

HP formula was posted somewhere on these boards, but...

(Con Score + (Level + 1) *
Brute: 10
Lurker: 6
Everything Else: 8) *
Normal : 1
Elite: 2
Solo: 5
 

Awespme Kobold Keterys, he'll fit in good with skirmishers, slingers and minions <insertevillaugh>

Fitz that sounds pretty cool, but its up to Keterys. If you want I'll compile them for you once you've gotten a few. I keep just about every monster I see anyway, so I'd probably do it anyway.
 

Great thread guys. We started stats for a Feral Troll elsewhere, maybe you can incorporate these into your "tome of terror" or Grab Bag of Nastiness.

Feral Troll, Level 6 Elite Brute
Large natural humanoid (giant)
Initiative +3, Senses Perception +4, low-light vision
HP 100, Bloodied 50
AC 18; Fort 21, Ref 13, Will 14
Vulnerable 10 fire, saves +2
Speed 6
Action Points: 1
m Claw (standard; at-will) reach 2
. +9 vs AC, 1d8+6 damage
M Double attack and rend (standard; at-will) reach 2
. two claw attacks. If both hit the same target, see follow-up.
Follow-up: +9 vs Reflex, +1d8+6 damage and 5 ongoing damage (save ends)
M Feral Surge (move; at-will)
. charge as move action.
Feral Regeneration (reaction to attack, usable only when bloodied, recharge 5,6)
. heal 20 hp.
Humanoid Killer
. -2 penalty to attack if it targets a non-humanoid and a
. humanoid is within 2 squares
Skills: Endurance +15
Str 22(+9), Dex 10(+3), Wis 13(+4)
Con 20(+8), Int 6(+1), Cha 9(+2)
 

Original Creations Compilation

Actually, I was going to ask Fitz, you (Nebulous), and Campbell if any of you wanted to contribute to another project I am putting together, the OCC (working title only)

The thread is HERE, just reply in it, and maybe repost your monster to make it official; you'll get credit of course.

The only difference, with this one and the one for Keterys, is that I am going to include homebrew items of any type (monsters, races, powers, spells, etc).

Anyway, just let me know.


EDIT-the reason I was going to do it as a separate project was due to the fact that Keterys would have about 5 times as much content as anyone else, which might seem daunting to some. His stuff works great in its own book, though I would of course ask if he had anything to contribute to the new one, a few favorites maybe?
 
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