Yep - my game for tomorrow got moved to today, so had to wait til I was done running.
[FONT="]Goblin Butcher
Level 3 Soldier[/FONT][FONT="]
XP 150
Small natural humanoid[/FONT][FONT="][/FONT]
[FONT="]Initiative [/FONT][FONT="]+3
[/FONT][FONT="]Senses[/FONT][FONT="] Perception +2
[/FONT][FONT="]HP[/FONT][FONT="] 45; [/FONT][FONT="]Bloodied [/FONT][FONT="]22
[/FONT][FONT="]AC[/FONT][FONT="] 20; [/FONT][FONT="]Fortitude[/FONT][FONT="] 16, [/FONT][FONT="]Reflex[/FONT][FONT="] 16, [/FONT][FONT="]Will [/FONT][FONT="]16
[/FONT][FONT="]Speed[/FONT][FONT="] 5[/FONT][FONT="][/FONT]
[FONT="]m [/FONT][FONT="]Goblin Cleaver[/FONT][FONT="] (standard; at-will) * Weapon
+8 vs. AC; 1d8 + 2 damage.
M [/FONT][FONT="]Off at the Knee[/FONT][FONT="] (standard; recharge 5 6) * Weapon
+8 vs. AC; 1d8 + 2 damage and target is knocked prone and slowed (save ends)[/FONT][FONT="][/FONT]
[FONT="]Goblin Tactics[/FONT][FONT="] (immediate reaction, when an attack misses the goblin butcher; at-will)
Shift one square away from attacker.[/FONT][FONT="][/FONT]
[FONT="]Combat Advantage[/FONT][FONT="]
The goblin butcher deals an extrxa 1d6 damage on melee attacks against any target it has combat advantage against.[/FONT][FONT="][/FONT]
[FONT="]Alignment[/FONT][FONT="] Evil
[/FONT][FONT="]Languages[/FONT][FONT="] Goblinoid[/FONT][FONT="][/FONT]
[FONT="]Str[/FONT][FONT="] 12 (+2) [/FONT][FONT="]Dex[/FONT][FONT="] 15 (+3) [/FONT][FONT="]Wis[/FONT][FONT="] 12 (+2)
[/FONT][FONT="]Con[/FONT][FONT="] 13 (+2)[/FONT][FONT="] Int[/FONT][FONT="] 9 (+0) [/FONT][FONT="]Cha[/FONT][FONT="] 8 (+0)[/FONT][FONT="][/FONT]
[FONT="]Goblin Warchanter
Level 2 Controller (Leader)[/FONT][FONT="]
XP 125
Small natural humanoid[/FONT][FONT="]
[/FONT][FONT="]Initiative[/FONT][FONT="] +4
[/FONT][FONT="]Senses[/FONT][FONT="] Perception +7
[/FONT][FONT="]Goblin Warchant[/FONT][FONT="] Aura 10; All goblin allies in the aura gain a +2 bonus to attack rolls.
[/FONT][FONT="]HP[/FONT][FONT="] 37; [/FONT][FONT="]Bloodied[/FONT][FONT="] 18
[/FONT][FONT="]AC[/FONT][FONT="] 15; [/FONT][FONT="]Fortitude[/FONT][FONT="] 12, [/FONT][FONT="]Reflex[/FONT][FONT="] 14, [/FONT][FONT="]Will[/FONT][FONT="] 12
[/FONT][FONT="]Speed[/FONT][FONT="] 6
m [/FONT][FONT="]Dogslicer[/FONT][FONT="] (standard; at-will) * Weapon
+6 vs. AC; 1d6 damage.
M [/FONT][FONT="]Whip[/FONT][FONT="] (standard; at-will) * Weapon
Reach 3; +6 vs. Reflex; 1d4 damage and target is knocked prone.
R [/FONT][FONT="]Daze[/FONT][FONT="] (standard; at-will) * Psychic
Range 10; +4 vs. Will; 1d6+1 psychic damage and target is dazed until end of warchanter's next turn.
[/FONT][FONT="]Whip Crack[/FONT][FONT="] (minor 1/round; at-will)
Goblin ally within 3 squares may make a basic melee attack.
[/FONT][FONT="]Goblin Tactics[/FONT][FONT="] (immediate reaction, when a melee attack against the goblin warchanter misses; at-will)
The goblin warchanter shifts one square away from the attacker.
[/FONT][FONT="]Alignment[/FONT][FONT="] Evil
[/FONT][FONT="]Languages[/FONT][FONT="] Common, Goblinoid
[/FONT][FONT="]Skills[/FONT][FONT="] Acrobatics +9, Stealth +9
[/FONT][FONT="]Str[/FONT][FONT="] 8 (+0) [/FONT][FONT="]Dex[/FONT][FONT="] 16 (+4) [/FONT][FONT="] Wis[/FONT][FONT="] 12 (+2)
[/FONT][FONT="]Con[/FONT][FONT="] 13 (+2) [/FONT][FONT="]Int[/FONT][FONT="] 8 (+0) [/FONT][FONT="]Cha[/FONT][FONT="] 13 (+2)
[/FONT]
[FONT="]Goblin Pyro
Level 1 Skirmisher[/FONT][FONT="]
[/FONT][FONT="]XP 100
Small natural humanoid[/FONT][FONT="]
[/FONT][FONT="]Initiative[/FONT][FONT="] +3
[/FONT][FONT="]Senses[/FONT][FONT="] Perception +0
[/FONT][FONT="]HP[/FONT][FONT="] 27; [/FONT][FONT="]Bloodied[/FONT][FONT="] 13
[/FONT][FONT="]AC[/FONT][FONT="] 15; [/FONT][FONT="]Fortitude[/FONT][FONT="] 12, [/FONT][FONT="]Reflex[/FONT][FONT="] 14, [/FONT][FONT="]Will[/FONT][FONT="] 12
[/FONT][FONT="]Speed[/FONT][FONT="] 6
m [/FONT][FONT="]Dogslicer[/FONT][FONT="] (standard; at-will) * Weapon
+5 vs. AC; 1d6 damage.
M [/FONT][FONT="]Torch[/FONT][FONT="] (standard; at-will) * Fire
+5 vs. Reflex; 1d4 fire damage and 2 ongoing fire damage (save ends).
R [/FONT][FONT="]Pyromaniac[/FONT][FONT="] (standard; encounter) * Fire
Range 5/10; +7 vs. Reflex; 1d8 fire damage and 5 ongoing fire damage (save ends). After making this attack, goblin pyro can no longer make Torch attacks. If the goblin pyro misses with this attack and does not roll a 1, make a secondary attack against a random goblin ally within range. Secondary Attack: +8 vs. Reflex; 1d4 fire damage and 2 ongoing fire damage (save ends).
[/FONT][FONT="]Goblin Tactics[/FONT][FONT="] (immediate reaction, when a melee attack against the goblin pyro misses; at-will)
The goblin pyro shifts one square away from the attacker.
[/FONT][FONT="]Danger to Themselves[/FONT][FONT="]
If a goblin pyro misses with any melee attack and there is an adjacent goblin minion, it kills the goblin minion. If the goblin pyro rolls a 1 on any attack roll, it hits itself.
[/FONT][FONT="]Combat Advantage[/FONT][FONT="]
The goblin pyro deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
[/FONT][FONT="]Alignment[/FONT][FONT="] Evil
[/FONT][FONT="]Languages[/FONT][FONT="] Common, Goblinoid
[/FONT][FONT="]Skills[/FONT][FONT="] Stealth +7, Thievery +7
[/FONT][FONT="]Str[/FONT][FONT="] 10 (+0) [/FONT][FONT="]Dex[/FONT][FONT="] 15 (+2) [/FONT][FONT="]Wis[/FONT][FONT="] 10 (+0)
[/FONT][FONT="]Con[/FONT][FONT="] 11 (+0) [/FONT][FONT="]Int[/FONT][FONT="] 9 (-1) [/FONT][FONT="]Cha[/FONT][FONT="] 12 (+1)
[/FONT]