D&D 4E Original 4E Monsters

Bleah, haven't worked on it at all. So many obligations now, but this is a seriously sore point for me so... I'll see what I can do. I also need to make a force-based chromatic dragon.
 

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[FONT=&quot]Human Captain
Level 5 Skirmisher (Leader)

[/FONT][FONT=&quot]XP 200
Medium natural humanoid[/FONT]

[FONT=&quot]
Initiative[/FONT]
[FONT=&quot] +8
[/FONT][FONT=&quot]Senses[/FONT][FONT=&quot] Perception +3[/FONT]
[FONT=&quot]HP[/FONT][FONT=&quot] 61; [/FONT][FONT=&quot]Bloodied[/FONT][FONT=&quot] 30
[/FONT][FONT=&quot]AC[/FONT][FONT=&quot] 18; [/FONT][FONT=&quot]Fortitude[/FONT][FONT=&quot] 17, [/FONT][FONT=&quot]Reflex[/FONT][FONT=&quot] 16, [/FONT][FONT=&quot]Will[/FONT][FONT=&quot] 18
[/FONT][FONT=&quot]Speed[/FONT][FONT=&quot] 6

:bmelee: [/FONT][FONT=&quot]Longsword[/FONT][FONT=&quot] (standard; at-will) * Weapon
+8 vs. AC; 1d8+2 damage
:melee: [/FONT][FONT=&quot]Commanding Strike[/FONT][FONT=&quot] (standard; at-will) * Weapon
+10 vs. AC; 1d8+4 damage and all allies within 20 gain +2 attack against target until start of Captain's next turn. [/FONT]
[FONT=&quot]:close: [/FONT][FONT=&quot]Coordinate Movement[/FONT][FONT=&quot] (standard; recharge :5: :6:)
All allies within 20 may shift 2 and gain +2 Speed until end of Captain's next turn.
:close: [/FONT][FONT=&quot]Tactical Adjustment[/FONT][FONT=&quot] (minor; at-will)
Ally within 20 may shift 1.[/FONT]
[FONT=&quot]Opportunistic Flanker[/FONT][FONT=&quot]
When the captain makes a flanking attack, the ally he is flanking with may make a basic attack on the same target.[/FONT]

[FONT=&quot]Alignment[/FONT][FONT=&quot] Unaligned
[/FONT][FONT=&quot]Languages[/FONT][FONT=&quot] Common[/FONT]
[FONT=&quot]Skills[/FONT][FONT=&quot] Diplomacy +11, History +8, Insight +8
[/FONT][FONT=&quot]Str[/FONT][FONT=&quot] 14 (+4) [/FONT][FONT=&quot]Dex[/FONT][FONT=&quot] 13 (+3) [/FONT][FONT=&quot]Wis [/FONT][FONT=&quot]12 (+3)
[/FONT][FONT=&quot]Con[/FONT][FONT=&quot] 13 (+3) [/FONT][FONT=&quot]Int[/FONT][FONT=&quot] 13 (+3) [/FONT][FONT=&quot]Cha[/FONT][FONT=&quot] 18 (+6)

Aside: Interesting comparing this to the hobgoblin commander who is the same level - nice perspective to look back on things over 7 months later :) Its hp was off by 1, so I fixed that - I'd probably drop its init by 1 as well. And put some type of restriction on opportunistic flanker so that two captains don't get infinite attacks (probably 'basic attack as an immediate reaction') :)
[/FONT]
 
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[FONT=&quot]Thorn Horror
Level 8 Brute[/FONT]
[FONT=&quot]
XP 350
Large natural beast [/FONT]
[FONT=&quot]

[/FONT][FONT=&quot]Initiative[/FONT][FONT=&quot] +5
[/FONT][FONT=&quot]Senses[/FONT][FONT=&quot] Perception +4
[/FONT][FONT=&quot]HP[/FONT][FONT=&quot] 107; [/FONT][FONT=&quot]Bloodied[/FONT][FONT=&quot] 53
[/FONT][FONT=&quot]AC[/FONT][FONT=&quot] 17; [/FONT][FONT=&quot]Fortitude[/FONT][FONT=&quot] 19, [/FONT][FONT=&quot]Reflex[/FONT][FONT=&quot] 15, [/FONT][FONT=&quot]Will [/FONT][FONT=&quot]15
[/FONT][FONT=&quot]Speed[/FONT][FONT=&quot] 7

m [/FONT][FONT=&quot]Claw[/FONT][FONT=&quot] (standard; at-will)
+13 vs. AC; 1d8 + 5 damage and 2 ongoing damage (save ends).
M [/FONT][FONT=&quot]Double Attack[/FONT][FONT=&quot] (standard; at-will)
Make two claw attacks.

[/FONT][FONT=&quot]Bloody Sap[/FONT][FONT=&quot] (immediate reaction, damaged by a melee weapon while bloodied; at-will)
+9 vs. Reflex; weapon used is disarmed.
[/FONT][FONT=&quot] [/FONT][FONT=&quot]
[/FONT][FONT=&quot]Thorn Burst [/FONT]
[FONT=&quot](immediate reaction, when reduced to 0 hit points; encounter)
Close Burst 2; +11 vs. Reflex; 1d8 + 5 damage and 5 ongoing damage (save ends).

[/FONT][FONT=&quot]Alignment[/FONT][FONT=&quot] Unaligned
[/FONT][FONT=&quot]Languages[/FONT][FONT=&quot] -
[/FONT][FONT=&quot]Skills [/FONT][FONT=&quot]Athletics +14, Nature +9

[/FONT][FONT=&quot]Str[/FONT][FONT=&quot] 20 (+9) [/FONT][FONT=&quot]Dex[/FONT][FONT=&quot] 13 (+5) [/FONT][FONT=&quot]Wis[/FONT][FONT=&quot] 11 (+4)
[/FONT][FONT=&quot]Con[/FONT][FONT=&quot] 17 (+7) [/FONT][FONT=&quot]Int[/FONT][FONT=&quot] 8 (+3) [/FONT][FONT=&quot]Cha[/FONT][FONT=&quot] 12 (+5)

...

[/FONT] [FONT=&quot]Root Lasher
Level 5 Minion[/FONT]
[FONT=&quot]
XP 50
Small natural humanoid [/FONT]
[FONT=&quot]

[/FONT][FONT=&quot]Initiative[/FONT][FONT=&quot] +4
[/FONT][FONT=&quot]Senses[/FONT][FONT=&quot] Perception +3
[/FONT][FONT=&quot]HP[/FONT][FONT=&quot] A minion dies when hit by an attack that deals damage
[/FONT][FONT=&quot]AC[/FONT][FONT=&quot] 17; [/FONT][FONT=&quot]Fortitude[/FONT][FONT=&quot] 15, [/FONT][FONT=&quot]Reflex[/FONT][FONT=&quot] 15, [/FONT][FONT=&quot]Will[/FONT][FONT=&quot] 13
[/FONT][FONT=&quot]Speed[/FONT][FONT=&quot] 6

m [/FONT][FONT=&quot]Lashing Roots[/FONT][FONT=&quot] (standard; at-will)
+9 vs. Reflex; 2 damage and target is slowed until the end of its next turn. If the target has at least two other root lashers adjacent to it, the target is instead immobilized until the end of its next turn.

[/FONT][FONT=&quot]Alignment [/FONT][FONT=&quot]Unaligned
[/FONT][FONT=&quot]Languages[/FONT][FONT=&quot] Common, Elven
[/FONT][FONT=&quot]Skills[/FONT][FONT=&quot] Nature +7, Stealth +9

[/FONT][FONT=&quot]Str[/FONT][FONT=&quot] 10 (+2) [/FONT][FONT=&quot]Dex [/FONT][FONT=&quot]15 (+4) [/FONT][FONT=&quot]Wis[/FONT][FONT=&quot] 11 (+2)
[/FONT][FONT=&quot]Con[/FONT][FONT=&quot] 14 (+4) [/FONT][FONT=&quot]Int[/FONT][FONT=&quot] 6 (+0) [/FONT][FONT=&quot]Cha [/FONT][FONT=&quot]10 (+2)

[/FONT]
 

Looking at them - I'd say the Thorn Horror's defenses are about two too low across the board. The Root Lasher just looks a bit weak for 5th level, I'd probably up both its defenses and damage, or decrease its level.

Not enough to break the bank, though.
 


Bluespawn_Ambusher.jpg

BlueDrakehound.jpg
 


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