They could, I suppose.do hazards count?
Interestingly, nor do I. I'm just going to erase Thievery and pencil in Arcana (or Healing, Acrobatics, etc).I don't tend to use an awful lot of traps, but I did just have one good encounter with some at least... part of the problem is that I have no one with Thievery in the game that is doing lots of dungeon crawling
I actually would be intrigued/am thinking of outdoor traps. Perhaps something like a manufactured sink hole, or a geyzer or methane gas pocket (such as in a swamp) that, when a target square is stepped on, the pocket is punctured.I've got one campaign that is entirely outdoors...
Hmm. Another possibility is a trap intent on shaping the battlefield. Trenches that are covered, or barbed nets that are concealed and then released; they work as the equivalent of walls that could box foes in.