D&D 4E Original 4E Monsters

keterys said:
Whoa.
NGoblinFanatic_1_lg.jpg

Goblin hammer tosser?
 

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Apparently it drinks potions to gain 'mad cap' strength so that it can swing the ball and chain that weighs more than it in a whirlwind of destruction.
 

So just as a first go-round...do you think these stats look reasonable?
I'm not quite sure how to write up the "Cyclone" portion to make it clear that it's only usable when the special ability is in action.

Goblin Madcapper
Level 2 Elite Brute
Small natural humanoid
XP: 250

Initiative +0
Senses: Perception -1
HP: 74; Bloodied: 37
AC: 15; Fortitude: 18; Reflex: 13; Will: 12
Speed 6

m Chain Hammer (standard; at-will) * Weapon
Reach 2; +10 vs AC; 1d10+5

C Madcap Cyclone (standard: recharge 5 6) * Weapon
Close Burst 1; +9 vs AC; 1d10 + 5 damage and target is pushed 1 square. Until start of its next turn, Goblin Madcapper may make a free secondary attack on any enemy that ends a movement action adjacent to it. Goblin Madcapper is slowed until the end of its next turn.

Secondary: +9 vs. AC; 1d10 + 5 damage and target is pushed 1 square.

Alignment: Evil, Languages: Goblin
Str 18 (+5) Dex 8 (+0) Wis 6 (-1)
Con 17 (+4) Int 9 (+0) Cha 8 (+0)


edit: Thanks Keterys!
 
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Your new pdf is up Keterys

Its in the first post of the OCC thread (the link in my sig will take you there)

And yeah, I thought you'd like the madcap :)
 

keterys or deathdonut why don't one of you guys try a Goblin Warg Cavalry, to me it's one of the more iconic images of fantasy.

Have a few abilities like

Coward's Reward - If a Goblin Warg Cavalry attacks from behind (has combat advantage) the rider deals an extra 2d6 damage.

You killed my rider, prepare to die - If the Goblin rider is killed the Warg goes into a frenzy automatically striking all adjacent enemies and getting +2 attack +5 damage for rest of encounter....(if both creatures were put together into one block this could be a bloodied reaction for the loss of Goblin attacks)

Knock, Knock.....I'm a Warg....auto trip - Warg attack does damage and knocks opponent which the Warg portion has combat advantage on prone.

The Charge of the Fuzzy Green Brigade (Encounter Choice 1)
Move 5 squares with the rider taking an attack in the 1st,3rd and 5th and the Warg taking an attack in the 2nd and 4th.

The Retreat of the Fuzzy Green Brigade (Encounter Choice 2)
Get a quadruple move action, with the first double move free from attacks of opportunity.

I would say to make it elite because I like me my Goblin Warg Riders and don't like to see them die.
 

deathdonut said:
So just as a first go-round...do you think these stats look reasonable?
I'm not quite sure how to write up the "Cyclone" portion to make it clear that it's only usable when the special ability is in action.

I think that looks great.

Fitz
 

Added:
Dream Devourer (4 Controller Solo)

I'd have probably done the cyclone as
C Madcap Cyclone (standard: recharge 5 6) * Weapon
Close Burst 1; +9 vs AC; 1d10 + 5 damage and target is pushed 1 square. Until start of its next turn, goblin madcapper may make a free secondary attack on any enemy that moves adjacent to it. Secondary: +9 vs. AC; 1d10 + 5 damage and target is pushed 1 square. Goblin Madcapper is slowed until the end of its next turn.

Though some of that is clearly judgement call :) With it as an immediate action (should be reaction instead of interrupt I suspect), it can only do it once per round. And slow until end of turn instead of save ends cause it's simpler and still has the flavor.

I've been avoiding cavalry a little cause we know... absolutely nothing... about the rules for mounted combat in 4e, especially for monsters. I also figure we're pretty likely to get a goblin worg rider in the monster manual.
 

keterys said:
I've been avoiding cavalry a little cause we know... absolutely nothing... about the rules for mounted combat in 4e, especially for monsters. I also figure we're pretty likely to get a goblin worg rider in the monster manual.


I know, I know....I was just tring to trick one of you guys into making one for me so I can use it with a playtest. June still feels like a long way away :)
 



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