If it's easier to copy the text, I'll do it that way. I was assumed putting up the pic from the word docs I'm using would be easier to read.
How do you think that would impact the ghoul's level or role?[Melee] Tongue (standard; at will): Reach 4; +9 vs. Reflex; 1d6+4 damage, plus target is grabbed. Followup attack: +9 vs. Fortitude; Hit: target is pulled 1 square. Effect: If target is adjacent to the [monster], the [monster] makes a free basic attack.
Incredible Hop (move; recharge 6): The [monster] shifts 4 squares. If it has a target grabbed with its tongue, it makes an attack: +9 vs. Fortitude; Hit: target is pulled as many squares as the monster shifts; Miss: target escapes the grab.
It's funny you mention the ghoulish bite. See, the reason I like the ghoul is that it does a lot more damage to immobile targets. Which is great if I pair it with a deathlock wight, because their standard ranged attack turns targets immobile.Anyhow, on your ghoul question I don't tend to think of being undead as an advantage and your powers definitely add something so I'd be inclined to up the level (or sacrifice something else, like ghoulish bite).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.