Joshua says
You must remember my Mormon theology is all self-taught. Thus, there are a limited number of places outside the Book of Mormon where I looked for additional data.
As you can tell, I took considerable license with the Jonases as well.
As for the tangent problem, you'll see that my original post asserted that using D&D is about choosing to operate within the narrow strictures of genre. I was basically siding with those who don't turn their D&D games into D20 games and choose to retain as many common elements of the genre as possible.
The D&D games I run right now have dragons, elves and many of the things in the monster manual. Wizards has not designed such a great system that its basic principles have intrinsic value; I am currently playing D&D because it is a heavily codified system that allows players to limit my power in a particular way that only heavily codified and therefore carefully circumscribed systems do. I'd probably abandon the D20 framework altogether if it didn't have the particular advantage of heavy codification and the unique roleplaying dynamic it creates.
My question therefore is this: if you aren't going to use the generic features of D&D, what is the point of using the system at all?
fusangite: Kishkumen as one of the three Nephites!
That's playing him against type, alright!
As much as I think fusangite's original post is a fascinating tangent, let me try to address the original question a bit.
You must remember my Mormon theology is all self-taught. Thus, there are a limited number of places outside the Book of Mormon where I looked for additional data.
As you can tell, I took considerable license with the Jonases as well.
As for the tangent problem, you'll see that my original post asserted that using D&D is about choosing to operate within the narrow strictures of genre. I was basically siding with those who don't turn their D&D games into D20 games and choose to retain as many common elements of the genre as possible.
The D&D games I run right now have dragons, elves and many of the things in the monster manual. Wizards has not designed such a great system that its basic principles have intrinsic value; I am currently playing D&D because it is a heavily codified system that allows players to limit my power in a particular way that only heavily codified and therefore carefully circumscribed systems do. I'd probably abandon the D20 framework altogether if it didn't have the particular advantage of heavy codification and the unique roleplaying dynamic it creates.
My question therefore is this: if you aren't going to use the generic features of D&D, what is the point of using the system at all?