Original Creations Compilations (contributions welcome)

malcolm_n

Adventurer
I was trying to simulate the high critical with the +1 equivalent. Or is High crit different than +1d6 damage on crit? If it is different, then yeah, whichever is fine with you. I thought it was:
High Crit = +1d6 on a critical hit, no magic involved.
+1 weapon = +1 to attacks and damage and +1d6 on a critical
 

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That One Guy

First Post
malcolm_n said:
I was trying to simulate the high critical with the +1 equivalent. Or is High crit different than +1d6 damage on crit? If it is different, then yeah, whichever is fine with you. I thought it was:
High Crit = +1d6 on a critical hit, no magic involved.
+1 weapon = +1 to attacks and damage and +1d6 on a critical
I don't think +1 weapon = +1 to attacks and damage and +1d6 on critical. If it is - groovy... uhhh... this is why we actually need the rules books, huh? Maybe say it functions as a +1 weapon with high crit (just to be sure)?
 

malcolm_n

Adventurer
Will do. I'm almost done adding these (VB has them in the Powers OCC so that'll be where to look).

Fitz, I'll make my primary focus your book so that it's completed by tuesday, which for anybody who missed previously, I have dedicated as the day of the week for major updates.

On a side note, my style on the write-ups is a little different from VB's. I don't know if it's because of a different Office (mine is '07) or just something I haven't done before, but I can't seem to color behind text without Highlighting and that's limited. Anyway, the format is nice, just different, so you know what to expect.
 


malcolm_n

Adventurer
Friendly bump so people can add their stuff. I'll post updates a little later.

Fitz, on your book, am I just compiling your monsters? If so, it's pretty much done, I'm just going over final touches.
 
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WhatGravitas

Explorer
Some wizard powers I've cooked up (a bit emulating the stuff that Gandalf and Saruman fling around in the first LotR film):

Unseen Force Wizard Attack 1
You project an invisible force, hitting your enemies like a sledgehammer.
At-Will * Arcane, Force, Implement
Standard Action Ranged 10
Target:
One creature
Attack: Int vs. Reflex
Hit: 1d6 + Int damage and push 2 squares.
Increase damage to 2d6 + Int damage and push 1 + Int mod. squares at 21th level.

Binding Force Wizard Attack 1
An invisible force flings your enemy away and pins him down.
Daily * Arcane, Force, Implement
Standard Action Ranged 10
Target:
One creature
Attack: Int vs. Fortitude
Hit: 3d6 + Int force damage, push 2 squares and immobilized until start of your next turn.
Sustain Move: Only if the attack was successful. The target is immobilized until the start of your next turn.
Miss: Push 3 squares and slowed until start of your next turn.

Telekinetic Force Wizard Attack 7
You direct an invisible force, pushing your enemy around.
Encounter * Arcane, Force, Implement
Standard Action Ranged 10
Target:
One creature
Attack: Int vs. Fortitude
Hit: 2d6 + Int force damage and slide 1 + Int squares.
Sustain Standard: Only if the attack was successful. Slide 1.

Sudden Repulsion Wizard Attack 13
You unleash a wave of unseen power, hurling your enemies away.
Encounter * Arcane, Force, Implement
Standard Action Close Burst 3
Target:
Each creature in the burst
Attack: Int vs. Fortitude
Hit: 4d6 + Int force damage and push 3 squares.

Seismic Impact Wizard Attack 15
An unseen glob of force ripples through the air, impacting with considerable force.
Daily * Arcane, Force, Implement
Standard Action Burst 2 within 10 squares
Target:
Each creature in the burst
Attack: Int vs. Fortitude
Hit: 6d6 + Int force damage and push 3 squares from the centre of the burst.
Miss: Half damage and push 1 squares from the centre of the burst.

Of course, feedback could help - I'm not really sure about the sustain of binding force - part of me says it would be better as a standard action, but with a bit of damage added.

Cheers, LT.
 
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FunkBGR

Explorer
Another one my group cooked up

Grease
Wizard Attack 1
Encounter ♦ Arcane, Conjuration, Implement
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Attack: Int vs. Reflex
Hit: Target is knocked prone
Ongoing Effect: Area is considered difficult terrain until end of encounter

Feedback, as always
 

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