malcolm_n
Adventurer
pulled is fine, except that generally its forced and not optional. If you included the Willing part for ally, it'd be fine.TheLordWinter said:Thank you very much for the help, it's much appreciated. I believe that, for Breakthrough, shift was a bit different than what my intent was however. Pull, much like shift, doesn't provoke OAs and in addition it means the character must move towards the Warlord (the goal, since the Warlord is moving ahead and leading by example). With the ability to simply shift instead of pull, the Warlord can break into the phalanx of Hobgoblins and the Rogue can turn around and run.
The others I'm really diggin', thank you for the assists!
The fighter powers are cool, but prone may be a little powerful in playtesting. I'd consider allowing an immediate save or reducing the damage to 1[W]. I haven't quite played yet myself (all theory here) but if somebody who has could tell us both would be appreciated.
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