Original group falling apart

Never be afraid to try new games with new people. You'll learn a lot about different play styles, as well as different methods for approaching the game. Conventions and one shots are good for this sort of thing.
 

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JoeGKushner said:
Never be afraid to try new games with new people. You'll learn a lot about different play styles, as well as different methods for approaching the game.
Just now, I talked with one of my casual acquaintance gamer, a DM in a GURPS fantasy campaign. I asked if he was taking players, he said yes, especially someone who'd be into the setting (from what I know, he's almost a compulsive worldbuilder), which should work well, since one of the DMG2 player types I could find myself most in was Explorer... We'll see how it goes.

Conventions and one shots are good for this sort of thing.
I live in a small country and there aren't many cons I can go to. There is one or two, though, that are held every year, so I might pay more attention to those...
 

Try to do something with the people that play, but you don't know, see if they are a good fit for your group. Even better is give them tryouts, have a seperate adventure for your group and some of the possible players/friends, and see how they play, and if they are compatible with your group, if they are you have some new players/friends. And make it more of a meet and greet game so you get to know each other, and who knows maybe you will have some great new friends.
 


fusangite said:
So, use this motivation to start GMing!
I DM-ed Group 1 through a single campaign for 5 years. We finished it this summer, and we've only played twice since then.

There's two other DMs: the indifferent guy, and the guy with job obligations. The job guy says he can't get the time to do all the preparations (and I can understand that), but the indifferent guy would DM if we would just schedule a date. But lately when gaming comes up, the reaction has switched from "Yes! How about next Friday? How about Sunday? How about...?" to "Eh, I dunno, I might be busy..." or "You guys work things out and let me know, I might come." Which, in a way, is worse than if people said "I don't want to play, at least not this time around, count me out.", since that way we could, well, count the person out and play with three or two players or get additional players somewhere else, instead of saying "Why force things, let's rather get together next week..." and then go through the same thing next week.
 

jasin said:
I DM-ed Group 1 through a single campaign for 5 years. We finished it this summer, and we've only played twice since then.

There's two other DMs: the indifferent guy, and the guy with job obligations.
Well, if you want to keep gaming, I guess you have to go back to DMing. Games don't survive without DMs with whom people feel engaged. Period.
 

fusangite said:
Well, if you want to keep gaming, I guess you have to go back to DMing. Games don't survive without DMs with whom people feel engaged. Period.
As much as it would flatter me to think that people are less enthusiastic about playing just because we're done playing my campaign, I don't think that's it. If it were, I would DM, but the above aren't reactions to suggestions that one of the other two DMs run a game, they're reactions to suggestions that a game be played at all.

Of course, it just might be that I'm wrong and that they would show more enthusiasm if I explicitly offered to run a game...
 

Step 1: Set up a schedule. You need majority consensus on this.
Step 2: You need agreement that you guys will play with missing players.
Step 3: Decide if it is worth it to not award experience to missing PCs. If it is, then you have a consequence of not showing up. If it isn't worth it, that's fine as well. At least those who want to game are getting to game. Of course, this does require buy in from the DM...
Step 4: Decide if you are willing to stop inviting WOW guy. He isn't playing, he isn't interested and he is actually holding you back from playing. In my opinion, let him go. Don't make a scene about it. Include him in social activities that still hold his interest. Let his character exit stage left.
Step 5: Find one new person that you want to know better and that might bring excitement back to the game. Look at it as making a new friend.
Step 6: Make peace with the fact that people will migrate away from the hobby. They may return, or not. Interests change. If you, and others, are still interested, you have to go ahead and let people drift away while continuing your fun.
 


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