Origins of the d20 system?

Joshua Dyal said:
Alternity, the game produced shortly after WotC's buyout of TSR, seems like a good hybrid system that provides an evolutionary "missing link" between 2e and 3e. At least in my opinion.
I second that.
 

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Monte At Home said:
I can give you what the conscious inspirations were, assuming I won't just forget something (it was a lot of years ago now).

Well, there we go, that's pretty much what I've been saying on this thread all along.. D&D was inspired by D&D.

Nisarg
 


SableWyvern said:
I definitely see how D&D moved towards RM with 3rd ed. However, it probably impossible to determine whether RM influenced Monte's ideas, or whether Monte's ideas influenced the development of RM in a similar fashion to the way his ideas influenced D&D.

Most likely, though, both are true to some degree.

Rubbish -- given that RM had been around for almost a full decade before Monte joined ICE.
 

buzz said:
I think this is key to why d20 rocks so hard and why 3e has been such a success. It's a D&D where the system gets the heck out of your way and lets you play D&D.

Strange. My experience has been that the d20 system has been much more "in your way" than any other version of D&D -- given its obsession with quantifying every aspect of the game.
 

Yep, but 2e's obsession had been of setting a different, totally unrelated, subsystem for everything. d20 use very few subsystems, making it less invasive in the sense that, once you've grasped how it works, you can use it every time without thinking about it.
 

Monte At Home said:
The changes to halflings, for example, came out of the game I was running at the time, where they were far less like hobbits.

so you were the Kenderfancier. good thing to know.
 



Akrasia said:
Strange. My experience has been that the d20 system has been much more "in your way" than any other version of D&D -- given its obsession with quantifying every aspect of the game.
I was waiting for someone to respond with this.

YMMV. d20 made all the changes I'd wanted for D&D since about 1982. I'm happy.
 

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