Osprey Games RPGs - What's that all about then?

Haiku Elvis

Knuckle-dusters, glass jaws and wooden hearts.
So I made an impulse purchase of Through the Hedgerow by Osprey Games as it popped up in a flash sale on Amazon.

I'd seen a little about it when it came out then completely forgot about it's existence.
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I'm glad I got it it's just so on the money in terms of conveying it's setting and themes (think ongoing struggle between light and dark, fey 'claws and all' folk fantasy meets nostalgic, parochial little Britain that was (or maybe never was really), old fashioned children's fantasy literature, mythic timetravel vibes - it name checks Narnia, Alan Garner, Children of the Stones. If anyone remembers Box of Delights or Hounds of the Morrigan (if you wanted to transpose it to Ireland) you'll get the idea.) it is a bit involved though - lots of game jargon and I will need to read it again to make sure I know the difference between burning and shrinking dice and Hexes Vs Dweomers and the different virtues (and humours and traits) and exactly how I advance the doom dice and when it becomes unlimited and why that's a good thing, unless maybe it isn't. But it seems a fascinating mix of quite trad in some ways and narrative in others that really dials in the flavour. If I can just figure out how it works.

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Anyway that's not necessarily the point of the thread. The point is Osprey games knock out a couple of these really interesting games a year that seem to go under the radar. Just looking through the list on their website there are some really interesting sounding games (Crescendo of Violence anyone) but maybe as they are mostly one and done games without a house theme or system to build up a fan base, I don't see them get discussed anywhere. They seem good quality and not bad priced at all.

Anyone's played any of these games? What do you think? Any you are eyeing up or would recommend? Found a gem and want to give it a bump?
 

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Mark Galeotti's Gran Meccanismo: Clockpunk Roleplaying in Da Vinci's Florence is fabulous. It was due out years ago for the Wordplay system, and happily when it appeared from Osprey the only change in that regard was using the updated version of the rules, now known as Tripod.


A terrific and criminally overlooked setting, full of possibilities even before you add in the fantastic elements. Such a shame that Osprey is terrible about providing support for most of their games, though.
 

They’ve done a few great games, worked with some great people, but also platformed some less than great people.

I have their noir RPG, Hard City, at my elbow. Tomorrow City, their dieselpunk RPG, is on the shelf across the room. And Untamed Worlds, their brand new uplifted animals military sci-fi RPG, is coming soon to my house.

Unfortunately they also published one of RPGPundit’s publishers with Righteous Blood, Ruthless Blades.

I’m quite impressed with the games of theirs I have, much less impressed that they’ll put out stuff by Pundit’s people.
 

Mark Galeotti's Gran Meccanismo: Clockpunk Roleplaying in Da Vinci's Florence is fabulous. It was due out years ago for the Wordplay system, and happily when it appeared from Osprey the only change in that regard was using the updated version of the rules, now known as Tripod.


A terrific and criminally overlooked setting, full of possibilities even before you add in the fantastic elements. Such a shame that Osprey is terrible about providing support for most of their games, though.
Completely agreed. I picked up Gran Meccanismo some time ago and have an itch to do something with it eventually, but because I've got so little experience with that historical period, I'm just not sure what or how to do it. I'd love to see an adventure, or at least few random tables to help me better grok the aim of the game.

Same goes for most of the other handful of other Osprey rpgs I've got. I really enjoy the quality of the art and presentation, but I agree that the lack of supporting material really is a bummer.
 

Whenever I stumble across them in bookstores, it feels like something from an alternate timeline. There are all of these games I've never heard of and no one seems to talk about. I don't know what's happening there.

That said, I'm not in the market for more big crunchy systems. I'd be much more interested in the games mentioned above if they were systemless or sourcebooks for some other system.

They used to have a bunch of systemless books on vampire culture or dwarven militaries, etc., but I'm not seeing them on their website at the moment.
 


Anyone's played any of these games? What do you think? Any you are eyeing up or would recommend? Found a gem and want to give it a bump?
I've bought several released by Osprey...
  • Jackals (Late Bronze Age fantasy Levant)
  • Paleomythic (Stone age survival fantasy)
  • Romance of the Perilous Land (Arthurian)

I've skimmed:
  • Righteous Blood, Ruthless Blades (Chinese historical)
I've run only Jackals.
The thing is: none of them have anything in common other than bring RPGs and being published by Osprey.
Jackals is a percentile game, very much in the mindset of RuneQuest, but clearly with Bronze Age just before the collapse theming, and non-humans as the inhabitants of what would become Iran and Iraq.
Paleomythic is a concealed level d6 count success dice pool. Level being the number of traits held. If you have a relevant trait, +1d. A relevant flaw, -1d. Suitable tools, +1d, no tools, -1d. If you have suitable tools, but the tool die turns up 1, break tool. 6's are successes.
Romance of the Perilous Land looks like a hybrid of Dragon Warriors and d20 SRD 3.0, with an Arthurian timeline and theme. Note that the timeline is comparable to that in Pendragon, but differs in details, and is about a century earlier than Pendragon's.
Righteous Blood, Ruthless Blades is a (skill)d10kh1 dice pool vs tn by difficulty.

The other Osprey games will literally be little to no help, since they're not related.

That said, Osprey is notoriously unlikely to produce any support material. Most of the games are written independently, licensed to Osprey, and the designer may or may not produce supplements outside Osprey's publishing. Only one I've seen with Support is Jackals. That said, it's a solid percentile system, but not quite a BRP variation. What Jackals needs most is a Bestiary; the one in the corebook is short. I went through every one of them in 6 months of play.
 

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